Fanzines and Magazines for Warhammer Fantasy Roleplay (WFRP) ============================================================ maintained by Oliver Rosenkranz (rossi@cs.tu-berlin.de or o.rosenkranz@estensis.de) last update: 16th of October 2001 M A S T E R I N D E X =-=-=-=-=-=-=-=-=-=-=-= This list of indices of WFRP articles in international fanzines and magazines does not claim to be a complete one. It only wants to be a help for WFRP gamers in search for material for their favourite game. Many people contributed to this list, so do not expect all entries to be correct. There's only one way to find out, try to get in contact with the publishers themselves and ask for information (and then contribute by yourself to this index list). Warning: Handle every information given in this document with care - it is at your own risk. No guarantee can be given that any information within this document is correct. Do not send money or other items of value to any address without being requested to do so. Neither the editor nor any of his supporters are liable for any use or misuse of information given in this document. If you are anxious about this, leave it alone. Certain products mentioned below are copyright which belongs to its publishers (the same with trademarks). The use of the names and the mention of these products is not meant to breach any law nor meant as creative theft. Note: In this index only articles with material dedicated to WFRP are listed. Articles for other GW games like WFB or WH40K with usable material for WFRP are NOT listed here. ------------------------------------------------------------------------- P L E A S E H E L P: Although many people contributed to this list to add bits of information to it, it's nearly impossible without regular input by WFRP gamers from all over the world to keep this list of articles acutal and complete. So we, the list editor and the whole WFRP community, need YOUR HELP. If you know or have heard of any WFRP material inside RPG magazines or fanzines somewhere on this planet (no matter if the zine is long-dead or a very small forum, no matter if you actually like the material or not), please get in contact with the editor of this list and tell him about this. There won't be a price or reward but you would help to keep this list up-to-date which IMHO is "A Great Thing"(TM). Well, if you don't, please check this document for errors, leaks, etc. Maybe I missed something like page numbers, did a bad translation of a certain title (or none at all), didn't know of a certain issue of a fanzine, a changed address, etc... For example, you could filter out the places marked by "??" for missing page or issue numbers. YOUR HELP IS NEEDED! NOW! Following are some specific bits of information I'm after: * Information is needed on issue #09 of the UK fanzine Carnel which published published some parts of the Tetsubo script for WFRP. Did issue #07 of Carnel hold material for WFRP, too? * The Citadel Journal once published some parts of a comic strip "Kaleb Daark" set in the Warhammer world before GW stopped it. Anybody has any info about the issue containing part one of this comic strip (and the issues containing any part four or higher), the page numbers, etc...? * GW's Inferno! had a preview issue (issue 0) which shipped with a certsin White Dwarf as free extra. I need any info on this issue, too. * I know of some Spanish rpg magazines (Troll or Sir Roger) which are probably dead by now. All I know of these zines is written below, so if you have any further information, please send an email to me. ------------------------------------------------------------------------- My special thanks to all those who gathered information which has been included to this list: * Will Deschamps * Robert Paterson * Nick Leaning * Oliver Rosenkranz * Nathan L. Greavey * Michal Szokolo * Pawel Luty * Roberto Di Meglio * Anthony Ragan * Graeme Davis * Aaron John Pile * Richard Iorio II * Marcin Kawalerowicz * Martin Oliver * Daniel Chayvialle * Alfred Nunez * Michael Andersen * Claus Ekstroem * Samuel Breton * Miguel Bandera * Robert Rees * Michal Machowski * Raul M. Talavera * Michal Poreba * Andrew Marshall * Morten Krog * Jason Tilley * Timothy Eccles * Frederic Barnabe * Francis Verhoeye Table of Contents: ------------------ - English/US publications * White Dwarf * Inferno! * Warhammer Monthly * Warpstone * Legion * The Origin of Tree Worship * Bergsburg Newsletter * arcane * White Wolf * Adventures Unlimited * Pyramid * Making Movies * Vortext * Maelstrom * Hogwash * Shadis * Carnel * Citadel Journal * Chaos Clamber * Dark Gazette * Strike to Stun - French publications * Casus Belli * Casus Belli Hors-Serie * Le Grimoire * Jeux Descartes plus * Gor-Gor * Avalon * Apsara * Backstab * La Balade d'Aphelie * Bazar Magazine * Entropix * Feerik * Aenigmatis Encyclios Disciplina * Labyrinthe * Terres des Brumes * De Mans * Le Hobbit Fataliste * Le Temple du Jeu Magazine * Malediction * No Fate * Legendes & Oracle * Franc-Reveur * Graal * Quest - Italian publications * Kaos * X * Avventure Fantasy Nel Cupo Mondo Di Warhammer (Warhammer Partwork) - German publications * WunderWelten * RingBote * Nomad World Adventures (ZLR Adventures) * Fantastic Adventure * Envoyer * Rollenspiel Rundschreiben - Danish publications * Fonix (Phoenix) * The Ghost * Monokeros * Saga - Swedish publications * Kobold * Argus * Dnegel - Finnish publications * The Arkphigist - Polish publications * Magia i Miecz (Might & Magic) * Labirynt * Nowy Talizman - Australian publications * Australian Realms - Spanish publications * Troll * Sir Roger * Mercenario * Necromancia * Mister Rol * Politica y Ciclopedo (??) >----------------------------------------------------------------------------< Abbrevations: ------------- WFRP Warhammer Fantasy Roleplay RD Restless Dead Campaign WFB Warhammer Fantasy Battle RoC Realms of Chaos WH40K Warhammer 40,000 WC Warhammer City GW Games Workshop DotR Death on the Reik WD White Dwarf PBT Power Behind the Throne LG Le Grimoire SRK Something's Rotten in Kislev WW WunderWelten FP Fate Point CB Casus Belli L&D The Lost and the Dammned AR Australian Realms TEW The Enemy Within campaign M&M Might & Magic EiF Empire in Flames MM Making Movies MS Maelstrom WS Warpstone HW Hogwash CUR Chaos Ultima Ratio PYR Pyramid FX Fonix WM Warhammer Monthly WWI White Wolf Inphobia CBHS Casus Belli Hors-Serie CC Chaos Clamber O&L Legendes & Oracle WCMP Warhammer Companion DG Dark Gazette StS Strike to Stun - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Dwarf: =-=-=-=-=-= Note: WD is the house magazine of Games Workshop (GW) who originally created and published WFRP. Since GW dropped WFRP and later selled the right to publish the game to Hogshead Publishing, this magazine no longer publishes articles for WFRP, but there are still sometimes usable articles about the game world because other GW games are placed in the same world setting. Address: Games Workshop, Howard House, 16 Castle Boulevard, Nottingham NG7 1FL, United Kingdom #85 - On the Road (pp.20-22) 2 travelling encounters. Featuring Emmaretta who travels alone on such a dangerous road, and Johann the ghost, who begs for help. #86 - Out of the garden (pp.28-32) Gnome characters; skills and careers. Including the Gnome God and jester career. #87 - Night of Blood (pp.23-29) Road / riverside adventure. An inn encounter where the staff are unhelpfull to the point of rudeness and "nobody" is allowed in the cellar. cf. RD. #88 - Hand of Destiny (pp.28-29) Fate points and their uses. This is a FULL discussion of FPs so it should sort out the argument from a few weeks back. #89 - On Ealden Byrgen (pp.26-31) Robin-hood type adventure. Set in a lightly wooded area with a number of stone circles and a particularly unpleasant fief-ruler. #89 - Onwards & Upwards (pp.44-45) About EPs. Basically an explanation of how the experience system works and how to spend eps efectively. #90 - Practice makes perfect (pp.16-30) Training for skills & career changes. Includes information on tutors for skills and how to learn from them. cf. RD. #91 - Oops! (pp.16-17) Fumbles in WFRP. Melee fumbles only, advanced misfires for gunpowder weapons appear in WC. #91 - Noblesse (pp.50-55) Skills for "new" nobles. Appointments for nobility and the ranking system for level 1-5 nobles. #92 - No Psychos Needed (pp.20-27) Racial psychology dealt with. Special note: dwarf-elf animosity is operated upon here. In addition, guidelines are prnted of how to make non-human PCs more than just a line of numbers. #92 - Misprints (pp.60-61) Errata for the original (1st ed, 1st print-run) hardback rules. #93 - Eureka (pp.51-55) A Town adventure with Wolfgang Kugelschriber - a mad scientist / inventor. Explore his "wonderful" inventions such as the automatic chicker plucker! Also features a mafia-style protection racket. Set in the city of Nuln; reprinted in RD where it got relocated in the village of Volgen near Delberz. #93 - Letters from a Foreign Land (pp.58-68) Murder / mystery adventure, styled in near-Lovecraft horor. Monks, and a mysterious cult are trying to induldge in power-politics for the control of the area. Appropriate to the eastern Empire / Kislev. #94 - A Rough Night at the Three Feathers (pp.16-22) Pub brawl / murder adventure. Many plots and sub-plots for a totally confusing adventure that can lead to notoriety. cf. RD. #96 - On the Boil (pp.59-62) "Otto's Printworks". About agitators in the Middenheim. Possibility for an encounter - working with agitators to produce rumour-mongering pamphlets, or to stamp-out the seditious lies... #97 - On the Boil (pp.33-36) Very magic Items: the Helm of Taal; Oracle of Boku-San and Hagmar's Talisman. These magic items are on a par with the lance of Roland, Excalibur or any similar item from Earth's history. #98 - The Grapes of Wrath (pp.45-63) The adventure linking DOtR to PBT. Set south of the Middenheim. A small village whose wealth relies on the grape harvest is being plagued by "flying" skulls. As ever with the Old World, all is not as it first seems... #98 - On the Boil (pp.80-83) Missile critical hits table. This table works hand in hand with the table printed in WFRP. It mainly applies to arrow/bolt hits, but, some conversion #99 - The Ritual (pp.23-35) Sewer adventure involving skaven, a kidnapped merchant & the Poison Claw cult. Set in Delberz. cf. RD #99 - On the Boil, Special (pp.66-79) Chaos mutations table and explanation. A precursor to Realm of Chaos: Lost & Dammed. This table is repeated as the mutations table for chaos champions in RoC:L&D. #100 - The Floating Gardens of Bahb-elonn (pp.11-27/43-50) Lustrian adventure for pygmy characters. Originay created as a "comedy" adventure for Games Day 1987, it was supposed to be a pre- cursor for the Warhammer supplement of Lustria that never materialised. Includes details of a flying temple (powered by more than just magic), pygmy gods and ancestor spirits. #101 - The Affair of the Hidden Jewel (pp.43-51) Bandits have been pillaging the lands of count von Drakensberg, the PCs are offered the job of bringing back, dead or alive, the infamous bandit - the Black Arrow. Look out for the inspiration for the mad-bomber career! cf. RD #102 - There's a One-eyed Fellow Hiding to the South of Kamendung (pp.24-32) Fimir adventure:set in the village of Kammendun, NW.Empire / Mirror Moors. Yes the one and only Fimir adventure, an infant female fimir has been kidnapped by a dirach in the hope that he can start a new colony and in essence "Rule the Roost", the Warrior Fimir have been dispatched by the Meargh to find him, and the village is right in their path... #103 - The Vermillion Pawn (pp.4-12) Encounter with adventure possibilities set in the Middenheim. A magical pawnbroker and... Sikinnes - the daemon cabinet! Useful guidelines on the costs of magic items. #103 - On the Boil (p.32) More questions answered. #103 - Chaos Weapons (pp.33-47) Acquiring them and their "properties". This article apperars in RoC:L&D. #104 - Ancient Spirits in Kislev (pp.10-13) Lesser Gods / Ghosts of the East. Details their powers and worship. cf. SRK. #105 - With a Little Help from my Friends (pp.49-56) Kidnapping adventure, set in the Middenheim. Introducing Alphonse hercules de Gascoigne, the famous gnome detective. The PCs are employed as his lackeys while he does all the brain-work! cf. WC #106 - Brat's Boar Boyz (pp.19-22) Regiments of Renown, information, history and map. Set near the Moot - Black Fire Pass. Possibility for an Orc vs PC campaign is easy to generate from this well detailed article on Orc cavalry culture. #106 - A Night of Mystery (pp.49-58) Solo Adventure a la FF books. Set in Grimmenhagen, nr. Salzemund, where the Player/s are pitched against the clock and a small chaos cult. #107 - Element of Risk (pp.45-55) Stone Circle adventure set in Hotchpointe on the Bretonnian side of the Helmgart / Jouinard road. Rules for "greater" Elementals: the Wisentlich. New Elementalist spells. #108 - Witch Elves of Naggaroth (pp.29-34) Regiments of Renown information, history and map of the Far West. First occurrence of the Darkelven lands that was Ramalia. #108 - Terror in the Darkness (pp.53-60) Short adventure of a bug-hunt style featuring "Ridley", the Ambull (yes! Ambull as in WH40K). Basically an Ambull has somehow got into a silver mine and the poor villagers need some help removing it. #110 - Morglum's Marauders (pp.51-59) Adventure (mini campaign) vs. an orc tribe. This article can be ideally used with Bratt's Boar Boyz to create an Orc campaign. #111 - Wardancers (pp.57-63) A brief encounter with War Dancers and an orc tribe. #112 - Wardancers (pp.59-64) A new elven career & skills. #117 - Drachenfels (pp.29-31) Dramatis personae. From the novel by the same name. #118 - Willkommen Marienburg (pp.49-56) The history and a "Berlitz-style" introduction to the Old World's Biggest City and seaport. #118 - Ignorant Armies (pp.70-72) Dramatis personae. From the anthology of the same name. #119 - Zaragoz (pp.11-16) Dramatis personae. From the novel by the same name. Pt.I of a trilogy #119 - The Suiddock (pp.47-54) The Pelican's Perch - First of the Marienburg supplements, detailing the most cosmopolitan tavern in all of Marienburg. #119 - Skaven (pp.65-69) Skaven culture, history and their plans for humanity etc. #120 - Wolf Riders (pp.28-30) Dramatis personae. From the anthology by the same name. #120 - Marienburg (pp.31-34) The Suiddock Temple; The Steveodores' & Teamsters' Guild; Granny Hetta; Haagen's Wharf. More information on Marienburg. #121 - Marienburg (pp.60-70) The Brotherhood of Seamen & Pilots; The Rivermen's Association; The Wasteland Import-Export Exchange. More Marienburgers. #122 - Konrad (pp.10-13) Dramatis personae. From the novel by the same name. #122 - The Emperor Luitpold (pp.16-24) Numerous small adventure/s on a ship sailing form Talabheim to Altdorf cf. WC #125 - Plague Daemon (pp.10-17) Dramatis personae. For the second part of the trilogy. #126 - Marienburg (pp.48-58) The Marienburg Home for Foundlings; Van Arzneier's Floracopoeia; The Edelmoed Temple. More info on marienburg incl. a full list of herbs for physicians etc. #128 - Marienburg (pp.10-18) Kluger's Emporium; Wilhelm Rotkopf, Alchemist; Lisette's Leather Goods. Additional Marienburg shops and encounters. #130 - The Great Hospice (pp.64-72) Sanatorium run by clerics of Shallya cf. WC. #132 - Ironstone Pass (pp.66-74) Mountain/Bad weather adventure featuring a werewolf-illusionist. Set near Yetzin Valley. (SE Bretonnia) #133 - Marienburg (pp.58-66) The Watch House; Doktor Markus Puttlangs; Old Mother Crumhorn. More marienburg encounters. #135 - Marienburg (pp.64-72) Hassan's; The Sign of the Quill; Dagblad's Wholesale Leathers; Loewiser's Tannery. 1Other services and goods available in Marienburg. #137 - Storm Warriors (pp.52-56) Dramatis personae. The last of the Orfeo-told trilogy. #138 - Social Level (pp.11-18) The social level rules updated and improved from the Warhammer Characterpack and it's effects on Ld and Fel tests. #140 - A Map of the Empire (pp.12-13) Partially correct for detail. More appicable to the novels. #142 - The Black Sail (pp.36-45) A Warhammer Fantasy Story, set on the river near Ubesreik. #152 - Skaven's Claw (pp.24-37) Felix and Gotrek story, set in Nuln pt.I #153 - Skaven's Claw (pp.53-68) Felix and Gotrek story, set in Nuln pt.II #173 - Pull-out Poster Map of the Old World, Araby & the Darklands. #232 - Free issue of WM see under WM - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Inferno!: =-=-=-=- Address: Inferno!, Games Workshop Ltd., Willow Road, Lenton, Nottingham, NG7 2WS, UK #01 - The Mutant Master (pp.4-15) short story featuring Felix and Gotrek who are fighting an evil sorceror and his creatures #01 - The Siege of Gisoreux (pp.27-29) short diary written during the Siege of Gisoreux, with a map of the city #01 - Grunsonn's Marauders (pp.44-55) short story about a group of adventurers on their search for gold'n'glory, hired by a wizard #02 - Birth of a Legend (pp.18-28) short story about the beginning of the relationship between Sigmar (nowadays known as Sigmar Heldenhammer) and the Dwarfs #02 - The Doom of Kazad Grund (pp.29-32) map of a Dwarven stronghold and a short description of an attack at this stronghold #02 - Hatred (pp.47-55) short story about a mutant hunt in the village of Kurtbad #03 - Gilead's Wake (pp.4-12) short story about an Elf travelling the Old World looking for revenge for the death of his twin-brother #03 - Tomb Raider (pp.34-35) two page handout of a diary/journal of a dead explorer #03 - The Faithful Servant (pp.38-48) short story about a priest of Sigmar encountering a Chaos Warrior on a battlefield #04 - Paradise Lost (pp.20-31,68-80) second short story about Grunsonn's Marauders (see above, as in #01). This time they set sail to the High Seas and learn about the legendary Erikland and its Skink inhabitants #04 - The True Story of Eric the Lost (pp.52-55) re-narration of the journey of Eric the Lost/the Red/the Restless/ Fishbane and a map of his world voyage #05 - The Dead among Us (pp.4-18) short story about a priest of Morr undoing the scheme of an ambitious necromancer in Middenheim #05 - Splitskull Stockade (pp.19-21) scout report of an Orc warband's hideout and a detailed illustration of their stockade #05 - Chranos Darksoul (p.35) full-page illustration of the Chaos Daemon Chranos #05 - Champion of Death (p.38) full-page illustration of an Undead Warrior #05 - Dark Heart (pp.39-49) short story about Torben Badenov and his band of mercenaries (almost) clearing a coven of vampires in Ostenwald #05 - Berserker of Khorne (pp.50-51) two-page illustration of a Khornate battle creature #05 - Ungrak Bloodfang of the Blackskull Orcs (p.63) full-page illustration of an Orc Boss in a battle scene #06 - The History of Bernhardt the Brave (pp.15-22) a report of Count Bernhardt the Brave from Drakwald's glorious acting during the Chaos incursion and in the battle of Kislev #06 - Mormacar's Lament (pp.40-56) short story about a High Elf fleeing from the Dark Elf dungeon of Hag Graef only to find his bitter fate at the end #06 - Chranos Darksoul (p.57) full-page illustration of the Chaos Daemon Chranos #07 - A Company of Wolves (pp.4-14) short story about a company of knights who lost confidence with the death of their last leader and a mission to regain it. #07 - The Chaos Beneath (pp.44-55) short story about a failed sorcerer's apprentice who is lured into a trap by a daemon that needs earthly aid to survive in the worldly realm #08 - Trespass (pp.50-55) short comic strip explaining the mystery tree called 'Gunther's Grave' located on the edge of the Forest of Shadows on the road between Middenheim and Salzenmund #08 - Dark Elves (p.56) full-page illustration of Dark Elves #08 - Gilead's Fate (pp.57-64) short story continuing the saga of an Elf (see also issue #03) who sought revenge but only found sadness. Gilead needs to be reminded of an ancient pact between his kind and the nearby humans. #09 - Wolf in the Fold (pp.4-15) short story about a ill-reputed Tilean assassin who visits the Temple of Sigmar in Nuln to confess a crime not yet commited #09 - Unearthed Remains (pp.16-21) comic strip about a young Altdorf aristocrat who tempts fate by calling upon an ancient family wrath on a graveyard and who (not) surprisingly meets his fate #09 - Wolf in Sheep's Clothing (pp.54-65) short story about a company of knights (see issue #07) sent out to accompany some survivors of a raided manor back to Middenheim which seems to be a rather boring task but holds the chance to gain honour in combat once again to save several civilians' lifes #10 - Chaos Daemon (p.4) full-page illustration of a Chaos Daemon #10 - The Affair of the Araby Exhibit (pp.5-17) short story #10 - Brawl (pp.60-64) short comic strip about someone who's organising a bar room brawl to steal an item only to find out he got himself in in trouble he cannot handle #11 - Urlic's Childen (pp.4-16) Felix'n'Gotrek short story where Felix unpurposely steps onto a Tzeentchian cult's toes, becoming their prisoner and getting between the lines of that cult and were-creatures #11 - The Blessed Ones (pp.40-51) short story about a Nuln thief who gets hired to steal a certain painting that seems to give its owner eternal life #12 - Rite Bait's Skwig Imporium (pp.19-24) short comic strip about Goblin's looking for the right bait in a uncommon squig hunt #12 - The Doorway Between (pp.42-58) short story about a witch hunter who gets tricked by a necromancer and who learns his lesson well #12 - A Family Curse (pp.59-64) an illustrated feature: history of a Breton noble family and her quest #13 - Wood Elves (p.4) full-page illustration of Wood Elves in action #13 - Gilead's Test (pp.5-17) short story about the saga of an Elf (see also issues #03 and #08). Gilead is lost in a illusion trap of a liche and needs to be rescued by an old comrade. #13 - Angels (pp.41-46) short story of a tale about angels interrupting a beastman raid on a Empire village #13 - The Bretonnian Connection (pp.51-65) short story about a priest of Morr (see also issue #05) whose past as a traitor and trickster gets on him when an old friend of his is murdered while a second murder bothers the city of Middenheim. #14 - Red Moon Over Altdorf (pp.52-65) short story about Altdorf's most famous detective (see also issue #10) who is called to stop a predator who's on a rampage during Morrsliebnacht. #15 - A Gentleman's War (pp.16-34) short story about a young knight's first battle where he has to learn his lesson to trust his non-noble comrades and never trust the enemy. #15 - Kristheim Keep (pp.35-41) an illustrated feature: by request of the Emperor's Chief Advisor for the three most notable castle engineers - a Dwarf, a Breton and an Imperial citizen to submit their plans to strengthen an existing castle, these architects sent in their proposals. #15 - The Judas Goat (pp.54-65) short story about a Nuln watch captain who looses new recruits every night whom he led into the forest for training. He finds out that these do not desert but are slaughtered. #16 - The Ultimate Ritual (pp.23-29) short story about one Lothar von Diehl who uses lethal tricks to lure his Nuln lector into helping him to travel into Tzeentch's realm to get ultimate knowledge. #17 - Faith (pp.4-20) short story about the quest for a trophy of a Breton knight leading him on a beast-hunt that holds more than one surprise for him. #17 - Who Mourns A Necromancer? (pp.28-38) short story about a young man's confession to a dead friend's friend. #18 - Blood Brothers (pp.16-25) comic strip about a vampire called Amalric who is on a quest through the Badlands to extinguish certain other vampires, which leads him into a temporal alliance with greenskins to lay siege to a castle. #18 - Tybalt's Quest (pp.26-36) short story about the Brettonian knight Tybalt who was led to an old grave-yard by a vision to encounter and destroy a necromancer. #19 - Tales from the Ten Tailed Cat I: The Dwarf's Tale (pp.22-24) short comic strip about a Dwarf telling a tale about his life- threatening quest to his clan's lost stronghold to recover its greatest treasure: barrels of beer. #20 - The Gifts of Tal Dur (pp.4-15) short story about two men who are tracking down their former comrade at the Siege of Erengrad whose greed gave him the mark of Chaos. They finally meet him at Tal Dur - the pool of healing. #20 - Tales from the Ten Tailed Cat II: The Ratcatcher's Tale (pp.17-19) short comic strip about an old Ratcatcher telling a tale about him detecting living Ratmen (Skaven) in Talabheim's sewer system to a stranger who proves to be a Skaven himself. #20 - The Plague Pit (pp.20-37) short story about a group of hired mercenaries who follow a magician only to find out they were not hired a body-guards but as sacrifices. #20 - Treasure Hunt (pp.47-53) commented maps of a mercenaries' band's hunt for treasury in Mordheim #21 - Tales from the Ten Tailed Cat III: The Scribe's Tale (pp.16-20) comic strip about a stranger telling a tale about a Tilean poet who - after a gruesome incident - transformed his public into daemons by presenting them his masterpiece. #21 - The Sound Which Wakes You (pp.21-32) short story about a rebellion against a tyrant in a Bretonnian back-water barony, where the rebel son of a smithy must see his father die to be enabled to lead the rebellion. #21 - Son and Heir (pp.46-57) short story about a Breton baron who loses his whole family to the curse of a witch - without even fully acknoledging it. #21 - Portrait of my Undying Lady (pp.58-65) short story about an artist who is forced to do a portrait of a liche and who gets an unusual reward for it. #22 - A Choice of Hatred (pp.31-43) short story about the witch-hunter Mathias Thulmann who tracks people down by making them nervous, but who shows mercy when facing an enemy who wants him dead. #23 - Debt of Blood (pp.20-35) short story #23 - Tales from the Ten-Tailed Cat IV: The Tale of the Musician (pp.50-52) short comic strip about a band of musicians trying to rob their hypnotized audience, but who met their fate when encountering the deaf pit fighter Vlad. #23 - Ancestral Honour (pp.53-64) short story #24 - The Monster and the Maid I (pp.17-24) Illustrated saga about the Bretonnian lady Repanse and her fight against a Chaos invasion. #24 - Jahama's Lesson (pp.38-50) short story about an Dark Elf assassin who was hired as cannon- fodder by a Dark Elf lord but who teaches him a final lesson. #24 - Tales from the Ten-Tailed Cat V: The Tale of the Prophet (pp.51-53) short comic strip about a bartender complaining about prophets in his inn because of bad experiences with prophecies not becoming true. #25 - The Ambassador (pp.4-16) short story about Kaspar von Velten arriving in Kislev as new Imperial ambassador, who makes new enemies by dismissing the old corrupt ambassador. #25 - Tybalt's Battle (pp.19-30) short story about the young Bretonnian knight Tybalt who starts a campaign in the mysterious lands of Albion where he meets an old enemy. #25 - The Monster and the Maid II (pp.31-38) Second part of an illustrated saga about how lady Repanse gave her life to be victorious in Bretonnia's battle against a Chaos invasion. #25 - A Fool's Bargain (pp.40-45) short story about a treacherous shop-keeper who finds out about a sword's magic in the most unusual way. #25 - Tales from the Ten-Tailed Cat VI: The Tale of the Bear (pp.47-51) short comic strip about a story being told about a warband's leader named Braki who wa lured into a trap by Marienburgers only to come back as a bear to take revenge. #25 - The Deep (pp.52-64) short story about a stalking murderer among a Dwarven underwater expedition inside a vessel constructed by Dwarven engineers. #26 - The Winter Wind (pp.4-13) short story #26 - Tales from the Ten-Tailed Cat VII: The Messenger's Tale (pp.29-33) short comic strip about a man coming to that inn to tell the tale of his own death. #26 - The Small Ones (pp.34-51) short story - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warhammer Monthly: =-=-=-=-=-=-=-=-= Address: Warhammer Monthly, The Black Library, Games Workshop Ltd., Willow Road, Lenton, Nottingham, NG7 2WS, UK Note: WM is a comic strip collection published monthly by GW for all Warhammer universes. No real page numbers are provided so I counted the cover page as page one in each issue. Issue Zero is a preview issue which came as a free extra gimmick with WD #219. In WD #232, a free issue of WM was included to celebrate the first birthday of WM. This issue is called #F1 here. #00 - Darkblade (p.8) comic strip intro/announcement. Theme: a Dark Elf on his quest to recover five ancient artifacts from the Chaos Wastes #00 - Shadowfast (p.10) comic strip intro/announcement. Theme: Terror in Athel Loren #00 - Grundhelm's Grudge (p.13) comic strip intro/announcement. Theme: The story of a Dwarf wanted for murder in Middenheim who gets a grudge #00 - The Summoning (pp.15-17) short comic strip about a summoning which falls back on the summoner #01 - Darkblade:Book 1, part I - Possessed by Chaos (pp.3-14) first part of a comic strip - The Dark Elf Malus Darkblade enters a long forgotten ruin in the Chaos Wastes in search for treasure only to be cursed and enslaved by Tz'arka, Daemon of Tzeentch, then slays his comrades and enters his quest to retrieve five ancient magical artifacts #02 - The Carnival of Change (pp.15-20) comic strip about a strange circus coming to the village of Valnein #02 - Darkblade: Book 1, part II - Lair of the Beastmen (pp.30-35 plus cover page) second part of a comic strip - Malus Darkblade recovers the first artifact - The Octagram of Praan - from a camp of Beastmen #03 - Darkblade: Book 1, part III - The Labyrinth (pp.3-8) third part of a comic strip - Malus Darkblade recovers the second artifact - The Idol of Kolkuth - from a labyrinth inside a wizard's tower after a fight with a bullman #03 - Grundhelm's Grudge (pp.9-16) comic strip about the dwarf Thorgrim Grundhelm who repossesses his family's gold mine from wood elves #03 - Unholy Alliance (pp.24-28) comic strip telling of the Tilean city of Parmis meeting its fate after calling upon 'strange' allies in a siege of their city set by their neighbour state #04 - The Curse of Dubois I (pp.17-26) The house of Dubois is cursed. The brothers Morlan and Alain are heading towards Khemri, land of the dead, to set themselves free of its evil sway #05 - Darkblade: Book 1, part IV - Flesh and Blood (pp.3-8) fourth part of a comic strip - Malus Darkblade wins the third artifact - the Dagger of Torxus - as trophy in a deadly fight with a Dark Elf warband #05 - The Curse of Dubois II - End (pp.18-26) The Dubois brothers recover the body of their ancestor from Khemri to lift the curse that rests upon their family line, when they encounter a deadly surprise #06 - Darkblade: Book 1, part V - Hellfire (pp.25-29) fifth part of a comic strip - Malus Darkblade finds the warpsword of Khaine just in time to use it on a terrible foe #07 - Shadowfast I (pp.13-20) Equos the Wardancer appears on the scene while a battle between a Chaos war band and a group of humans ensues. First he finishes off the chaotic beasts, but then the humans try to play tricks on him and meet a similar fate. All die until one who is spared to tell the story. #07 - Darkblade - The Background (pp.21-23) some background data on the Darkblade quest; descriptions of the holy relics, the major characters, the situation and the location #07 - Darkblade: Book 1, part VI - Tz'Arkan Triumphant (End) (pp.32-40) sixth part of a comic strip - Malus Darkblade captures the Amulet of Vaurog from other Druchii, then returns to the place where everything began to release the daemon. Of course, daemons are no thankful folk, so Malus needs to overcome the most dangerous enemy of all to be free. #08 - Dwarf Lords I - The Delusions of Chaos (pp.3-12) first part of a comic strip - The dwarfs Ethgrim and Bowli save the life of their companion Olif, who had been caught by a Tzeeentchian cult and offered as lunch to the Great Devourer, an evil Dragon of Chaos. All three kill the dragon, but miss the chance to get lost in the realm of the Chaos Dwarfs, unable to take the dragon's gold with them. #08 - Friendly City (p.17) very short (and stupid) comic strip about a brawl between a patrol and a troll in the streets of a city #08 - Shadowfast II (pp.25-30) Equos the Wardancer is tested by a war band of Chaos - followers of Rakk - and learns that this Rakk is going to destroy his family tree. #09 - Shadowfast III (pp.3-8,22-23) third part of a comic strip plus a double-sided portrait of Equos the Wardancer who is challenged by his undead forefathers who have been animated by Rakk, but Equos agrees to a strange pact and therefore defeats him. #09 - Dwarf Lords II - Fe, Fi, Fo, Grum (pp.10-16) second part of a comic strip - the three Dwarfs are lost in the Mountains of Mourn and are captured by a giant who wants them to enter a dungeon for him to seek a goat (ie. dinner). The dwarfs encounter skeletons in a crypt and manage to escape from both the undead and the giant. #09 - Cycles of Chaos (pp.18-21,24-30) comic strip set in the Chaos Wastes telling the cycle of life of a powerful warrior of Khorne - all ends just like it began. #10 - Dwarf Lords III - The Dark Lands (pp.4-11) third part of a comic strip - the three Dwarfs get caught by a full regiment of Hobgoblins and is brought as slaves to their lair from where they manage to escape. #10 - Shadowfast IV (pp.33-38) fourth part of a comic strip - The Wardancer Shadowfast helps supposed kinsmen of him to survive a Skaven attack but meets a great surprise afterwards. #11 - Shadowfast V (pp.15-20) fifth part of a comic strip - Linked to a staff that raises the dead Shadowfast needs to use this artifact in order to survive beating a group of Dark Elves. But the spirits of the dead do not cease to exist and so the Wardancer leads his army to a nearby castle where another army of undead is waiting; meanwhile Skaven forces are gathering. #11 - Dwarf Lords IV - Restaurant at the World's Edge Mountains (pp.22-28) fourth part of a comic strip - the three dwarfs follow an invitation for a warm meal and a couple of ales only to find themselves being drugged and captured once again. Things become ever weirder as they manage to destroy their host's hut and free a giant spider that lived benath it and already "played" with one of our heroes #11 - The Nurgle Complex (pp. 29-30) short comic strip about a chosen of Nurgle that must find out that there's still something bigger than himself #12 - Grudge Match (pp.5-9) comic strip about the grudge between the Dwarven clans of the Grimlodes and the Hellstroms that is about to end but gets renewed by accident #12 - Dwarf Lords V - Peak Pass (pp.33-40) fifth part of a comic strip - the three dwarfs enter a Dwarven watchtower where all inhabitants seem to be killed. They encounter a high elf whom they accuse to be guilty of this but who learns them a lesson but who then gets surprised from behind. The dwarfs manage to flee using the High Elf's mount from the real source of this mess. #13 - Dedication (pp.14-16) short comic strip about the last defender of the holy chapel at Aix Fronnard #13 - Dreams of Lustria (pp.18-21) comic strip about a young Tilean prince having strange dreams of Lustria and his concuding disappearance #13 - Shadowfast VI (pp.24-31) sixth part of a comic strip - During the battle between the Undead elves and the hordes of Chaos, Shadowfast manages to encounter the Boneseer and a dark Elf who is behind all this. Trying to protect himself from dying through Skaven warfare technology, he kills the Boneseer and is 'shot' through a portal onto The Blighted Isle. #14 - Dwarf Lords VI - Dead of Night (pp.5-10) sixth part of a comic strip - the three dwarfs wake up in an old castle in Sylvania hardly remember what happened to them and how they got here, except that they are late in warning Karak Kadrin from the forthcoming threat. So, they head to collect their weaponry and soon afterwards meet their host: a liche and his followers. Once again, they choose to fight their way out of all that mess and quickly turn to the Dwarven base. #14 - Darkblade: Book 2, part I - The Tower of Sithras Elgol (pp.21-30) first part of a comic strip sequel - Ten years after the happenings of Book One, the soulless Dark Elf Malus Darkblade enters the Glass Tower of the warlock Sithras Elgol and is immune to the lethal magic that works there. The warlock offers his help in Malus quest to regain his soul if the Dark Elf agrees not to kill him. Darkblade thankfully takes what information, help and magical items the warlock can provide, but cheats him afterwards. #14 - Shadowfast VII (End) (pp.34-42) The wardancer is dropped inmidst of the never-ending battle that goes on on the Blighted Isle among long-dead spirits. There he learns that a vile Dark Elf plans to reunite the wardancer's staff with an orb he possesses not only to escape from the isle but to lead all the dead warriors to Ulthuan to bring death to the High Elves. Shadowfast manages to get the orb from his enemy and finds the way back to the real plane of existance - along with his enemy. A final battle ends the whole conflict. #F1 - Darkblade: Book 1, part IV - Flesh and Blood (pp.28-33) reprint, see WM #5 #F1 - Darkblade: Introduction to Book 2 (pp.34-35) sum up of the events in book one plus a short intro to book two of this comic strip #F1 - Tales of Hellbrandt Grimm I (pp.38-42) short comic strip about two man bringing themselves into deadly trouble by telling untrue stories to strangers #15 - Darkblade: Book 2, part II - The Ice-locked Ark (pp.5-12) second part of a comic strip sequel - Malus Darkblade wins the infamous Orb of Malkin from other Dark Elves who did not know to interpret the visions of the orb rightly. #15 - Pockets (pp.15-16) a short comic strip about mysterious disappearencies of thieves in the Reikland Dock quarter of Marienburg #15 - The Travels of the Dwarf Lords (pp.18-19) a map showing the stations of travel of the Dwarf Lords #15 - Dwarf Lords VII - Slayer Keep (pp.21-27) seventh and last part of a comic strip - The Dwarf Lords fight their way through hordes of Chaos for a return to their home Karak Kadrin only to be sent away as "volunteers" to Zhubar to call for the clan's Slayers. #16 - Skaven - Children of the Horned Rat (pp.28-29) two pages of background text as introduction to the Skaven race, with a short table of historic events #16 - Flesh & Blood (pp.30-35) comic strip about the Breton Knight Louis De Maupassant who kills a hideous monster during a battle against Skaven only to find out that this monster once was his beloved brother. Louis De Maupassant finally shares the same fate as he. #16 - Darkblade: Book 2, part III - The Orb of Lies and Truth (pp.37-42) third part of a comic strip sequel - Malus relies on the orb to find the foul Daemon Tz'Arkan, but yet has to learn how to interpret its visions, so he barely escapes death through a wyrm. #17 - Darkblade: Book 2, part IV - Futures (pp.5-10) fourth part of a comic strip sequel - Malus escapes death through death when he learns to interprete the orb better. #19 - Gift of the Gods (pp.13-17) short comic strip about about a curse aboard a Tilean merchant ship that falls upon Norse pirate plunderers #19 - Seas of the Old World (pp.18-19) a map of the Seas surrounding the Old World plus bits of info on Norse raiders, High Elves, Tilean marchants and Deep Sea monsters #19 - Darkblade: Book 2, part V - The Court of the Dark Prince (pp.36-41) fifth part of a comic strip sequel - Malus visits a ruin which becomes home to the court of a Dark Prince at night. There, Malus attains some information on the whereabouts of the foul Daemon Tz'Arkan, only to find out that he's now trapped in a never-ending night at the court. #21 - Darkblade: Book 2, part VI - Night Without End (pp.16-21) sixth part of a comic strip sequel - The fact that Malus is without his soul saves him from a never-ending fate in a ruin. He makes his escape when things go booom, only to find out that his orb had been ruined from the blast. #23 - Darkblade: Book 2, part VII - The Marshes of Dedreka (pp.37-42) seventh part of a comic strip sequel - Malus is lost in seemingly endless marshland and encounters his tireless pursuers - the witch guard. #25 - Darkblade: Book 2, part VIII - No Quarter (pp.5-12) eigth part of a comic strip sequel - Malus escapes the marshes by slaying his Druchii pursuers and shattering the orb he carried. #26 - Grandfather Nurgle - Lord of Stench and Decay (pp.12-13) short illustrated text about the Chaos deity Nurgle and its realm #26 - Tales of Hellbrandt Grimm II (p.15-20) comic strip about the bounty hunter Hellbrandt Grimm, who tricked a gang of bandits into trusting him. That prooved to be the last of their errors. #27 - Darkblade: Book 2, part IX - Screaming God Child (pp.5-10) ninth part of a comic strip sequel - The shattered orb sucks Malus into another realm where he learns from undead that he's doomed to stay and become one of them. He travels on to let the God Child answer his questions. #27 - Crusader (pp.33-42) comic strip about a besieged Bretonnian castle somewhere at the border to Tilea that gets help by a noble knight. The daughter of the Lord had prayed for him but has to learn her lesson about mercylessness of that knight. #28 - Mordheim - City of the Damned! (pp.22-23) two pages of text about the city of Mordheim and its 'inhabitants' #28 - Mordheim - City of the Damned, part I: Signs & Portents (pp.24-28) short comic strip about the two brigands Marquand Volker and Ulli Leitpold who are dragged towards Mordheim as prisoners but reach the city as free men who left their company behind - dead. #28 - Darkblade: book 2, part X - Secret & Lies (pp.37-42) tenth part of a comic strip sequel - Trapped in the Otherness, Malus Darkblade finds the God Child and tricks it into his escape. #29 - Mordheim - City of the Damned, part II: Pit Fight (pp.24-26) short comic strip about a Pit Fight with a piece of wyrdstone as prize to win. #29 - Darkblade: book 2, part XI - Solace (pp.37-42) eleventh part of a comic strip sequel - Malus finally encounters the Daemon-King Tz'Arkan in a fortress called Solace and defeats him using a Warp Gem. He regains his soul, only to find out that the raging god-child comes after him to reclaim him. #30 - Mordheim - City of the Damned, part III: Ambush! (pp.15-17) short comic strip about two veterans teaching the first lesson of surviving in Mordheim to their companions during an ambush against some Skaven - it was the companions first and only lesson. #30 - Darkblade: book 2, part XII - Annihilation (pp.31-40) twelfth and last part of a comic strip sequel - Malus cheated the God Child by escaping its realm. Now it is after him and punishes both the dark elf and the Daemon-King Tz'Arkan hard as a revenge. #31 - Tales of Hellbrandt Grimm (pp.15-20) comic strip about the bounty hunter Hellbrandt Grimm, who once led a mercenary party but was tricked by one of the gang. He came back and took revenge. But he left a victim alive... #31 - Mordheim - City of the Damned, part IV: Payback! (pp.32-34) short comic strip about Marquand and Ulli, two mercenary veterans, who settle quarrels about territory and wyrdstone in a _very_ unusual way: by hunting down vampires and leaving unwanted gifts in their rivals' camps. #32 - Mordheim - City of the Damned, part V: Bodyguards (pp.25-29) short comic strip about the two mercenary veterans Marquand and Ulli taking a job as bodyguards of somebody who has tilean killers on his track. In the final conflict they learn a new trick while their employer has to pay for this. #35 - Tales of Hellbrandt Grimm (pp.17-22) comic strip about Hellbrandt Grimm being hired to recover a magical cup of healing that rightfully belongs to the temple of Sigmar in Stirland. He catches his old comrade Hahlgunn only to find out that the cup's powers are other than healing ones. #35 - Mordheim - City of the Damned, part VI: The Flayer (pp.35-38) short comic strip about Marquand and Ulli whose big mouth bring up a confrontation with Gotthard The Flayer and his gang. The Flayer's mistake was to hit Marquand with his whip, so he equally gets marked in the face by him while Ulli maims the rest of the gang. #36 - Mordheim - City of the Damned, part VII: It Came From The Pit (pp.16-18) short comic strip about Marquand and Ulli being pursued by a large beast with even larger hunger. They find a cunning way to get rid of it. #37 - Darkblade: Book 3, part I - Throne of Blood (pp.5-11) first part of the third story in a comic strip series: Malus Darkblade helps a warband of Dark Elves from Hag Graef to defeat raiders, meeting an old friend of him: Silar Thornblood. #37 - Mordheim - City of the Damned, part VIII: Comrades in Arms (pp.14-16) short comic strip about two mercenaries poisoning a whole mercenary unit to get their wyrdstone. #37 - Tales of Hellbrandt Grimm (pp.18-22) WM #F1 reprint - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warpstone: =-=-=-=-= Note: WS is a British fanzine dedicated to WFRP only and which is still alive. Address: Warpstone, c/o John Keane; 5a Wolseley Road, Wealdstone, Middlesex, HA3 5RZ; Great Britain email: warpstone@bigfoot.com web page: http://www2.unl.ac.uk/~cyhzoliverm/warpstone/index.htm #01 - A Brief History of WFRP (pp.3-4) the title says it all #01 - Reviews (pp.5-7,47) reviews of products usable for WFRP #01 - Archive (p.8) index of things that appear in various supplements for WFRP #01 - The Travellers Tale (p.9) short story #01 - The Usual Suspects (pp.10-12) 2 NPCs #01 - Persecution (pp.13-18,31-34) scenario #01 - Index (pp.19-30) WFRP rulebook index #01 - Order of the Dark City (pp.35-38) knightly order #01 - Prosthetics (pp.39-47) rules supplement #02 - Reviews (p.7) about material usable for WFRP #02 - Energy Criticals (pp.8-9) critical hit table #02 - The Usual Suspects (pp.10-13,38) 3 NPCs #02 - The Cannon Ball Run (pp.17-22,27-36, Handout) scenario #02 - What's in a Name? - Part One (pp.23-26) Names in the Empire #02 - Cameos - Rough Justice (pp.37-38) encounter #02 - The Warpstone Interview (pp.41-47) interview with James Wallis #02 - No Way Out (p.48) short story #03 - Reviews (pp.2-4) about material usable for WFRP #03 - Fighting Chaos: Why Bother? conceptual discussion #03 - Holy Knights, Pagan Days - part one (pp.7-15) knightly orders of the Old World #03 - Paired Weapon Skills (p.15) new skills #03 - What's in a Name? - Part Two (p.16) names in Estalia #03 - One Hour (To) Morr (pp.17-23, Handouts) scenario #03 - The Usual Suspects (p.27) one NPC #03 - Cameos (pp.28-29) two short encounters #03 - Forum (p.30) rules & concept discussion #03 - A Bard's Tale (pp.31-32) short story #04 - Reviews (pp.2-4) material usable for WFRP #04 - We're Here To Save the World......Again! (p.7) conceptual article #04 - What's in a Name? - Part Three (p.8) names in Bretonnia #04 - A Buried Past (pp.9-14, Handout) scenario #04 - Holy Knights, Pagan Days - Part Two (pp.15-19) knightly orders of the Old World #04 - The Usual Suspects (p.23) one NPC #04 - A Hundred Years of Trade (pp.24-26) a trading company #04 - Thicker than Water (pp.27-31) scenario #04 - Red Moon Rising (p.32) short story #05 - Reviews (pp.2-3) material usable for WFRP #05 - Holy Knights, Pagan Days - Part Three (pp.6-11) knightly orders of the Old World #05 - The Warpstone Interview (pp.12-16) interview with Graeme Davis #05 - The Eternal Guard (pp.17-23, Handout) scenario #05 - What's in a Name? - Part Four (p.24) names in Tilea #05 - Mentioned in Dispatches (p.26) set of rules for spell components in WFRP #05 - The Greys & The Usual Suspects (pp.27-29) a secret society #05 - Two Tales (pp.31-32) short story #06 - Reviews (pp.2-3) material usable for WFRP #06 - Secrets of the Warhammer Artists (pp.5-6) hidden humour & stories in WFRP artwork #06 - Low Life on the Highway (pp.7-14) travel on the Empire's roads #06 - The Usual Suspects (p.13) one elven NPC #06 - Krieger's Toll Booth (pp.14-15) location description #06 - What's in a Name? - Part Five (p.16) names in Kislev #06 - The Drowning Well (pp.17-24, Handouts) scenario #06 - Saint Helena (p.25) Sigmarite Saint description #06 - No You can't re-roll it! (p.26) alternate character generation system for WFRP #06 - Mentioned in Dispatches (p.27) some thoughts on playing necromancers & demonologists #06 - Executioner (p.28) new basic career class #06 - Your money and your life (pp.29-30) cameo adventure featering the Laughing Brigands #06 - Trapper (pp.31-32) short story #** - Prosthetics (pp.3-6) reprint from Warpstone #01 #07 - Reviews (p.2) material usable for WFRP #07 - Volatile Magick (pp.4-5) background on magical weapons #07 - Skills and Roleplaying Non-Humans in Warhammer (pp.7-8) racial skills and advice on how to play demi-humans #07 - Diseases in the Warhammer World (pp.9-15) first part of a supplement on diseases and about spreading/curing them, including cults, medical history, Cathayan medicine, rules for disease effects, treatments and six new herbs #07 - You make your own Luck (p.16) one short encounter #07 - Ostwald Skeletons (pp.17-23) scenario #07 - The Fight Against Chaos: The History of Warhammer (pp.25-30) Warhammer products of past and present (not only WFRP) #07 - Forum (p.31) readers discussing material from old WS issues #07 - The Lone Journey (p.32) short story #08 - Reviews (pp.2-4) material usable for WFRP #08 - Unofficial Appendum: The GM's Screen & Reference Pack (p.4) table to categorize different types of weapons #08 - Witch-Hunters: Mankind's Last Best Chance? (pp.7-9) a closer look on witch-hunters and their organisations #08 - Enough!: The Art of Retirement (p.10) how to retire characters best in WFRP #08 - The Missing Children of Regensdorf (pp.11-24) scenario #08 - Diseases in the Warhammer World (pp.25-33) second part of a supplement on diseases. This part contains a list of descriptions of Old World diseases. #08 - Cultist Scum (p.33) a very short short story #08 - Giant Slayers (p.34) cameo adventure about a 'quest' to slay a Giant #08 - Advanced Skills (p.35) basic outline of a rule supplement #08 - The Forum (p.36) readers discussing material or letters from old WS issues #08 - The Final Adventure of Ursula Urjingraad (pp.37-40) short story #08 - Carrion Up The Reik (p.41) art preview (eight illustrations) of the extra chapter called "Carrion Up The Reik" which will be added to the forthcoming reprint of PBT #09 - Reviews (pp.2-3) material usable for WFRP #09 - The WS Interview: Anthony Ragan (pp.7-8) Q&A with the father of the Marienburg supplement #09 - Whaling in Marienburg (pp.9-13) background article about the whaling business including locations, characters, religious background, the whale itself, weapon rules and the Harpooner career #09 - The Road to Marienburg (pp.14-15) four short adventure cameos in and around Marienburg #09 - The Templars of Manann (pp.19-21) a look at the knights of the Holy Order of St. Rembrand The Faithful #09 - The Ore Carrier (p.22) short story #09 - A Gentlemen's Guide to Marienburg (pp.23-26) player handout introducing Marienburg to the player characters #09 - Once Upon A Time in Marienburg (pp.27-44) scenario #09 - The Forum (p.45) readers discussing material or letters from old WS issues #09 - Protectress (p.47) a new advanced career #09 - Traitor (pp.48-49) short story #10 - Reviews (pp.2-5) material usable for WFRP #10 - The Correspondent (p.6) complaint about WFRP religious system #10 - The WS Interview: Phil Gallagher (pp.7-9) Q&A with one of the original authors of WFRP #10 - The Passing of Time (pp.10-11) introduction of the seasons to your WFRP campaign #10 - Foundation and Faith (pp.12-16) different aspects of the medieval society for use in WFRP campaigns #10 - Cameos (pp.17-18) two encounters #10 - The Alternative Troll Slayer (pp.19-21) an indepth look on dwarven Slayers, plus four drugs popular among Slayers; plus a short intro of Slayers as the official WFRP dwarven sourcebook will have them #10 - Child of Praag (p.22) short story #10 - The Black Gate (pp.23-32) adventure #10 - Clerics of Shallya (pp.33-38) the church of Shallya and their clerics worked up for use in a WFRP game, complete with distinct career descriptions and seven new spells for clerics of Shallya #10 - The Forum (pp.39-40) readers discussing material or letters from old WS issues #11 - Reviews (pp.2-4) material usable for WFRP #11 - The Correspondent (pp.5-6) using wars and battles as a campaign background for WFRP #11 - A Job For Life? (p.6) some basic thoughts on 'using' careers in WFRP #11 - Behind The Scenes (pp.7-13) detailed background article on Old World underworld organizations, including Thieves' Tongue glossary, a new careers, an NPC, plus a set of rules regarding Assassins #11 - Excommunicate! (pp.15-17) Excommunication in Warhammer #11 - Down in the Pit (pp.18-20) background on Pit Fighting #11 - The Accursed Element (pp.21-24) background article on Warpstone #11 - Noble Blood (pp.25-36 & hand-out) adventure #11 - The Passing of Time II (pp.37-38) rules for ageing in WFRP #11 - To Those That Have Nothing (pp.39-40) short story #12 - Reviews (pp.2-5) material usable for WFRP #12 - Madman or Prophet? (p.6) Thoughts on Dreams and Omens in WFRP campaigns #12 - The Correspondent (pp.7-8) Female Characters in WFRP #12 - Thralls of Darkness (pp.11-15) background on the Chaos deities and their followers #12 - Live By The Book (pp.16-18) Libraries and Librarians in the Old World - featuring a set of rules, two new skills and two new careers #12 - Tomes of Magic (pp.19-22) description of six books about magic and a set of rules to learn from them, plus four adventure seeds #12 - Ring-a-Ring of Cultists (pp.23-34) adventure #12 - The Forum (pp.35-36) readers discussing material or letters from old WS issues #12 - Marienburg Resources (p.36) a short reference list of Marienburg articles from WD, WS and HW #12 - A Little of This and a Bit of That (pp.37-40) Chemistry in WFRP, including a list of descriptions of ten compounds, a set of rules for playing Chemists and an NPC #13 - Reviews Special (pp.2-6) Warhammer fiction #13 - The Correspondent (pp.7-8) Prejudice in the Old World #13 - The Warpstone Interview (pp.9-12) interview with Kim Newman aka Jack Yeovil #13 - The Warriors' Grimoire (pp.13-16) thirty-one new learnable moves and manoevuvres for combat in WFRP #13 - Reviews (p.17) material usable for WFRP #13 - Remains of the Knight (pp.18-26) scenario #13 - The Road to Damnation (pp.27-32) follow-up article to "Thralls of Darkness" (WS #12) about the inner workings of Chaos cults and the motivation about their members #13 - Sold in the Hills (pp.33-37) scenario #13 - The Forum (pp.38-39) readers discussing material or letters from old WS issues #13 - A Darkness Over Nuln (pp.39-40) short story #14 - Reviews (pp.2-4) material usable for WFRP #14 - The Correspondent (pp.5-7) background article on Ostland #14 - Taking Horses for Granted (p.8) thoughts and rules for horses in WFRP #14 - Between the Lines (pp.9-12) book availability rules and thirteen tome examples #14 - Slavery, Serfdom and Servitude in the Known World (pp.13-20) background article on slavery and serfdom in the Old World and Araby, with three NPCs and ten adventure hooks #14 - Secrets of the WFRP Writers I (pp.21-22) article about the insights of names and other hidden jokes found in the WFRP rulebook #14 - Head Hunters (pp.23-33) scenario #14 - Elf Slavery (p.34) som background on slavery between Elves #14 - Marienburg Revisited and Other Assorted Miscellania (pp.35-40) four Marienburg organisations and institutions including six NPC descriptions #14 - Strange Events in Marienburg (pp.41-42) two Marienburg cameos #14 - I Know Not, The Birth of Fox Crowe I (pp.43-47) first part of a rather excellent short story #14 - The Forum (p.48) readers discussing material or letters from old WS issues #15 - Reviews (pp2-4) material usable for WFRP #15 - The Correspondent (pp.5-6) PC standing in the Old World #15 - Secrets of the WFRP Writers II (pp.7-9) article about hidden jokes in WFRP supplements and campaigns #15 - Pulling the Strings (p.10) a look on patrons for home campaigns #15 - In Defence of the Empire (pp.11-24) article about the church of Sigmar inclunding seven orders, an advanced career and a timeline #15 - A Religious History of the Old World (pp.25-26) background about humanity's religious roots #15 - In the Light of the Twin Moons (pp.27-30) background on those nights when both moons are full #15 - The Lore of the Ranger (pp.31-34) 30 additional skills for Ranger characters #15 - A Lover Lost (pp.35-41) scenario #15 - I Know Not, The Birth of Fox Crowe II (pp.42-46) second part of a rather excellent short story #15 - The Forum (pp.47-48) readers discussing material or letters from old WS issues #16 - Reviews (pp.2-4) material usable for WFRP #16 - The Correspondent (pp.5-6) Culture in the Old World #16 - Who are the Feathered Priests? (pp.7-10) a look on the different editions of the Doomstones campaign #16 - A Touch of Evil? (pp.11-14) thoughts on alignment, morality and justice in WFRP games #16 - Talabheim: An Introduction (p.15) introduction of the WS city project of Talabheim #16 - Talabheim - The Eye of the Forest I (pp.16-32) first part of a city description including tolls, two maps, coat of arms, history, law, religion and a look on the rich families #16 - Tintabriel and Aurore, or The Tagedy of the Treasonous Lovers (pp.33-35) a play script in three acts #16 - Privileges (pp.36-45) scenario set in Talabheim #16 - I Know Not, The Birth of Fox Crowe III (pp.46-48) third and last part of a rather excellent short story #17 - Reviews (pp.2-4,42-43) material usable for WFRP #17 - The Correspondent (pp.5-6) Nature of Imperial Law #17 - The Nine Tribes - The Empire before Sigmar (pp.7-15) Description of a pre-Sigmarian Empire including scenario hooks #17 - Excerpts from Doktor Brauer's Book of Fable & Fancy (p.16) a mini-encyclopaedia with material from the Gotrek novels #17 - Forms of Address (pp.17-18) Etiquette: How to address nobility #17 - Blue Blood on the Carpet (pp.19-25) background on Imperial nobility including advice how to roleplay a noble, adventure hooks, and the history of one of the more important noble families. #17 - The Simple Coin (pp.26-29) background about coinage and trade in the Old World and beyond. #17 - Talabheim II: The Noble Heart (pp.30-41) second part of a city description including non-humans, the city watch, the districts of Ostenstrade, The Old City, Nyesnavistny, "Field of Justice" and Schaffenhorst with its prominent locations, a cameo, a small cult description, three NPCs, a cameo and some errata from the first part. #17 - In the Name of Love (pp.45-46) short scenario #17 - The Forum (pp.47-48) readers discussing material or letters from old WS issues ** -> this mini-booklet came as a "special issue" for free with HW #03 as a commercial flyer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Legion: =-=-=- Note: LG is an irregular newsletter that is freely distributed with the WS fanzine and is put on their web site. It comes free to all WS subscribers and to a anybody who asks for it and sends a self- addressed and stamped envelope. Address: For contact about this magazine, please use the WS address. #01 - Review (p.1) review of Warhammer Armies-Champions of Chaos under the WFRP usability aspect #01 - Holy Knights: Pagan Days - part Five (pp.2-4) knightly orders of the Old World #01 - How Can You Tell? (p.4) Players' Handout - Ten ways to detect Chaos mutants #02 - Cut Cameos (p.1) five short cameo ideas #02 - The Artist's Notebook (p.2) twelve illustration sketches from WS artist John Keane #02 - The Adventures of Wilhelm and Alfredo the Talking Cat (pp.3-4) an Entertainer NPC - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Origin Of Tree Worship: =-=-=-=-=-=-=-=-=-=-=-=-=- Note: This is an iregular but free WFRP gazetteer that is shipped to anyone who contacts the email address that is provided below. email: mohock@email.msn.com #01 - From The Altdorf Dictionary Of The Emperor's Reikspiel (p.1) Old World dictionary; this time featuring: Moon-man #01 - An Imperial Citizen's View On Life (p.1) short essay on how to play medieval normal people in WFRP #01 - The Medical Profession (pp.2-3) a background article for playing Physicians, Surgeons and Nurses #01 - Templars Of Verena (p.3) spotlight article on Verenan Templars #01 - How To Run A Post-EIF Empire (p.4) some thoughts on how to play one's home campaign after TEW #02 - Weapons In The Old World (p.1) thoughts on weapons being allowed to be carried in Old World cities #02 - Unaverage Characters: Women and Minorities (p.2) a short look at playing such characters #02 - The Weapons Industry (p.2) thoughts on medieval weapon production #02 - Terms of Address (p.2) how address one's superiors in WFRP #02 - Ergot (pp.2-3) a fungus for WFRP #02 - History in the Old World (pp.3) History in the eyes of average Warhammer people #02 - Homosexuality (p.4) sexuality of the WFRP races #02 - Elves and Game Balance (p.4) thoughts on (too?) powerful PC races - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bergsburg Newsletter: =-=-=-=-=-=-=-=-=-=- Note: The Bergsburg project is an internet project where different authors describe the town of Bergsburg. The BN is a promotion newsletter that comes with WS. #01 - Piercing the Night (pp.2-4) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - arcane: =-=-=- Note: arcane was an independent UK gaming magazine which died with issue 20. web page: http://www.futurenet.com/mags/arcane/arcane.html #20 - Kirchheim (pp.40-46) pull-out encounter with stats for WFRP and Elric! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Wolf Inphobia (or White Wolf in earlier issues): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Address: White Wolf, Suite 100, 780 Park North Blvd., Clarkston, GA, 30021, USA Note: Issue 57 has been the last one published (August 1995). The magazine was dropped thereafter. #11 - Peril at Stopover (pp.41-53) adventure about an evil wizard in a villiage east of the Grey Mountains who is slave of a vampire #17 - The Scope of Magic (pp.48-53) new spells #24 - Charmed, I'm sure (p.52) a new magic item #26 - The King Beneath the Hill (pp.67-78) multi-system adventure by Graeme Davis with WFRP stats #57 - Pit Fighting (pp.70-74) rules and background, some pit fighting skills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adventures Unlimited: =-=-=-=-=-=-=-=-=-=- Address: Bootstep Press Inc., 3893 Norfolk St., B.C., Canada, V5G 1E6 email address: advsunltd@aol.com #03 - A Night at the Opera (pp.68-80) murder mystery adventure set during a visit of a Tilean opera company to Nuln; introduction of a new spell - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Valkyrie: =-=-=-=- Address: Dave Renton, Flat 3, 189 Woodstock Road, Oxford OX2 7NB, United Kingdom - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pyramid: =-=-=-= Address: Pyramid Magazine Subscriptions, c/o SJ Games, PO Box 18957, Austin, TX 78760 web page: http://www.sjgames.com/pyramid/ email address: pyramid@io.com Note: Pyramid has been a print magazine until ca. issue 30. Later it became an online magazine (available for electronic subscribers). Electronic material is marked with an '*'. #19 - Nastassia's Wedding (pp.18-25) scenario written by Graeme Davis #25 - Spiked, Tatooed and Downright Mean (pp.46-50) about Dwarven Slayers: psychology, two new careers and a new dwarven deity *08/28/98 - Behind Death's Veil the priesthood of Morr *11/27/98 - Feed the Hungry the ogre (viewpoint) in WFRP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Making Movies: =-=-=-=-=-=-= Note: MM is a long dead fanzine edited by Darren Edwards. The articles listed below are from 1987. #01 - Cultus Culture article about cults in WFRP #01 - The Force of Evil - The Messengers (pp.11-21) part one of a WFRP campaign starting in Carroburg #02 - The Force of Evil - In Aid of the Bosewarten Society (pp.13-24) part two of a WFRP campaign set in the Altdorf area #03 - To catch a Thief (pp.8-10) some more details on Middenheim's underworld #04 - Some bits for WFRP various minor rule additions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vortext: =-=-=-= Note: Vortext ceased to exist with issue #9. Address: Vortext; 1066 28th Street; Oakland, CA 94608; USA email address: Vortext@genie.com (info from fall 1993) #09 - Warhammer plumbing (pp.36-39) rules to fix a few leaks - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maelstrom: =-=-=-=-= Note: Maelstrom magazine is not active anymore. Issue no.6 has been the last one so far. Address: Maelstrom Magazine, RR1, Gilford, Ontario, Canada, L0L - 1R0 web page: http://www.interhop.net/MAELSTROM.PUBLISHING/ email address: maelstrom@interhop.net #02 - Reviews (pp. 18-19) including a review of Apocrypha Now #02 - The Last Chance Mercantile (pp.20-22) three pieces of weaponry for WFRP #02 - Mind Your Manors (pp.33-39) a guide to create and maintain a feudal holding in the Pendragon game system (with conversion notes for WFRP) #02 - The Ostermark Campaign (ppp.31,48-53) unofficial extension to EiF, including a map and a gazetteer of the Ostermark province #03 - The Good, the Bad and the Just-Plain-Ugly (pp.28-29) distinguishing characteristics for WFRP, usable as stand-alone or add-on to the Character Background Generation booklet of one of GW's published Character Packs #03 - Thelonius (pp.58-59) a NPC #04 - Riparian (pp.60-61) a new creature with notes how to place it in the Warhammer world #05 - Kelpie (pp.52-53) a new creature with notes for WFRP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hogwash: =-=-=-= Note: HW is Hogshead Publishing's house info-zine. It comes free to anybody who wants it. Address: Hogshead Publishing Ltd, 29a Abbeville Road, London, SW4 9LA, Great Britain email address: enquiry@hogshead.demon.co.uk #02 - The Strong Shall Survive (pp.3-4) 10 years of WFRP #02 - The Exorcist (pp.5-6) a new career #02 - Overview (pp.7-10) overview about published and upcoming WFRP products of Hogshead Publishing Ltd #03 - Crossing the Border (pp.3-12) adventure meant as an introduction to the Doomstones campaign #03 - Unleashed (pp.14-15) overview about published and upcoming WFRP products of Hogshead Publishing Ltd. #03 - Artwork (p.16) snapshot of a computer-rendered map of the Old World #04 - Bad Tidings (pp.5-12) scenario set in Marienburg, playable before DotL #04 - What's Up With The Enemy Within (pp.13-14) overview on future TEW publications and how they will change from the originals #04 - Not The WFRP FAQ (p.15) a couple of questions about WFRP that are regularly asked #04 - Artwork (p.16) sketch of the potential new cover of the city- sourcebook "Marienburg: Sold Down the River" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shadis: =-=-=- Address: Alderac Entertainment Group, 4045 Guasti Road, Suite 212, Ontario, CA 91761, Canada email address: Shadis2@aol.com #36 - The Bard (pp.55-56) a new career - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Carnel: =-=-=- Note: Carnel is subscribed by sending self-addressed and stamped envelopes to the address shown below. Address: Robert Rees, First Floor Flat, 4 Imperial Road, Redland, Bristol, BS6 6EN, UK email address: robert.rees@cbis.com (valid until 6/98) #06 - Tetsubo I (pp.4-8) first part of the Nippon draft by Dave Morris which was rejected by GW; Introduction and Character Generation #08 - Tetsubo II (pp.9-13) second part of the Nippon draft by Dave Morris; Creatures #10 - Tetsubo IV (pp.4-15) fourth part of the Nippon draft by Dave Morris; Ninja character and Ninja spells #11 - Sun, Surf, Sea and Samurai (20-pages booklet/8 pg. PC description) Tetsubo adventure - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Citadel Journal: =-=-=-=-=-=-=-= Address: #Autumn 85 - The Dolgan Raiders (pp.6-10) dolgans, hobgoblins and non-chaos centaurs in Kislev, useful for SRiK and as a look at life on the plains #Autumn 85 - Knights of the Cleansing Flame (pp.15-16) first description from a Regiment of Renown #Autumn 85 - World Map (pp.50-51) The Warhammer World according to WFB II #12 - Nurgle Palanquin (pp.36-39) for WFB, but with a little more on Nurgle in the style of RoC #14 - Land of Kislev (pp.8-13) actually first part (of 3; see issues 15, 16 as well) of a Kislev army list, but this is all history, sociology and economics of Kislev, and excellent back-up for SRiK. #Spring 86 - The Vengeance of the Lichemaster (pp.3-5,60-68) WFB II scenario with some material usable for the WFRP Lichemaster adventure #Spring 86 - Skaven (pp.10-15) introduction of the Skaven race in the Warhammer world #Spring 86 - The Quest of Kaleb Daark II (pp.43-50) comic strip (second part) featuring a champion of Malal fighting Skaven in Praag for Arianka's sake #Spring 86 - Dungeon Floorplans (p.72) four floorplans, a sneak preview of the 'forthcoming' Dungeon Floorplans box for WFRP #Spring 87 - The Quest of Kaleb Daark - Evil of the Warpstone (pp.40-47) comic strip (third part) featuring a champion of Malal heading towards the Chaos wastes in search of the keys to rescue Arianka - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chaos Clamber: =-=-=-=-=-=-= Note: CC is an electronic WFRP fanzine in ASCII / RTF format sent via email. CC has no page numbers. web address: http://chaosclamber.darcore.net email: tilleyj@morgan.ucs.mun.ca #01 - The Cults of Tzeentch three different Tzeentch cult (The Black Sisterhood, The Rightfull Line, The Hidden Ones) descriptions #01 - The Town Counsellor a new WFRP career #01 - NPC of the Month Morgan de Campella, a female human Charlatan #02 - For All The World To See a few tips for creating a good WFRP web page #02 - Hunters of the Plains a new WFRP race: the Skraelings - nomads living in the Border Princes; complete with careers #02 - Happy Hour! rules for drinking and getting drunk #02 - NPC of the Month Pip Sniffelhophner, a male human Smuggler #03 - Portals of the Old Ones article about the ancient warp portals of the Old Ones that make warp travelling possible #03 - The Dark Seekers of Malal description of powerful new NPCs/creatures #03 - Magical Auras background article about Magical Auras and the detection & sensing skills #03 - The Bouncer a new career #03 - NPC of the Month Bart Brockhause, human male Charlatan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Gazette: =-=-=-=-=-=- Note: DG is an electronic fanzine in HTML format sent via email and presented on the World Wide Web. Therefore, no page numbers are given here. web address: http://www.crosswinds.net/~darklibrary/ email address: lordbain@x-stream.co.uk #01 - Heist! road encounter #01 - Notes on the use of Fate Points some thoughts on the concept of fate points #01 - Dealing with death in WFRP tips for players - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Strike to Stun: =-=-=-=-=-=-=- Note: StS is an electronic fanzine in PDF format which is available on the WWW. Each article is given as a separate PDF file, so no page numbers are given. web address: http://www.strike-to-stun.com #01 - Beware of Dragons (7 pages) guide on how to write good adventures #01 - The Old World from A-Z: A is for Agitator (5 pages) some player and games master background on the Agitator career #01 - Warhammer: The Dark Ages (2 pages) regular column that sheds some light on the Warhammer world from about 2000 IC. This issue holds background and description of Shadowlord - a Chaos god #01 - How to run Combat and keep your players interested (2 pages) guidance article on how to run WFRP combat as a games master #01 - Interview with Anthony Ragan (3 pages) interview about Anthony Ragan's WFRP projects #01 - Thoughts about Religion (3 pages) some thoughts and advice for adding religion as an element to your WFRP games - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Casus Belli: =-=-=-=-=-= Address: Excelsior Publications, 1 rue du Colonel Pierre Avia, 75503 Paris Cedex 15, France #036 - Open Box for WFRP #038 - Review of WFRP rulebook #047 - Le Dieu sans nom (pp.13-16) scenario #049 - Open Box for Realms of Chaos - Slaves of darkness #052 - Net of Heaven (pp.11-15) scenario #055 - Une bonne Recette (pp.2-4) scenario #065 - Une histoire de fesses (pp.13-16) scenario #069 - Conspiracy! (orig: Des bebes en veux-tu en voila!) (pp.9-13) #071 - Eagle of Prey, Eagle of Hate (pp.2-16) campaign part 1 #074 - The Grey Robes (pp.10-13) campaign part 2 #078 - Luisa's curse (pp.53-56) scenario #082 - Skaven! (pp.60-63) scenario #083 - Ou l'on fait route a bord d'une Caravoile (p.85) a new vehicle for WFRP #088 - Ne noyez pas mon cognac! (pp.48-51) scenario #090 - Quand Annalisa vint a la ville (pp.67-70) scenario #093 - The mirror of Shadows (pp.44-46,p.55) scenario #099 - Remb'injogu (pp.62-67) campaign part 1 - South Lands #100 - Dance of the Rat (pp.63-66) campaign part 2 - South Lands #104 - Ou la musique adoucit les meurtres (p.67) a halfling NPC description #105 - Sous le regard de Solkan (pp.36-39) scenario #109 - WFRP - a product family portrait (pp.24-29) This review describes all books published in french for WFRP, including Pour la Gloire d'Ulric and tells how they can be used. It is also told what is needed to begin with WFRP wether you know RPGs or not. There also is a list of all (except the first) scenarios published in Casus Belli for this game. #109 - Perfide Albion (pp.60-66) scenario #111 - The Shadow of Ecate (pp.60-66) scenario #114 - La Guerre du lance-feu (pp.52-67) scenario #116 - Review of Sartosa (p.14) short review of Sartosa (Le Grimoire #16) #117 - La guerre de la bière (pp.36-40) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Casus Belli Hors-Serie: =-=-=-=-=-=-=-=-=-=-=- Address: Excelsior Publications, 1 rue du Colonel Pierre Avia, 75503 Paris Cedex 15, France Note: CBHS are special issues of the French magazine CB each of them has a certain theme. #14 - L'Experience d'Azelic (pp.64-71) scenario for WFRP, AD&D and others #14 - La vieille Cathedrale (pp.72-79) scenario for WFRP, AD&D and others #14 - Entre le Noir et le Vert (pp.80-89) scenario for WFRP, AD&D and others #14 - Le Temple du Dieu Kobold (pp.90-??) scenario for WFRP, AD&D and others #17 - Le Dragon d'Emeraude (pp.62-63) scenario for WFRP, AD&D and others #17 - Vingt milieux sous le Mers (pp.64-65) scenario for WFRP, AD&D and others #17 - Coups fourres, Coups dans l'Eau (pp.66-??) scenario for WFRP, AD&D and others #20 - L'oeil du Gardien (pp.58-65) scenario for WFRP, Rolemaster and AD&D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Le Grimoire: =-=-=-=-=-= Note: LG is a magazine/fanzine wholly dedicated to Warhammer. While most articles are about WFRP, some are also for WFB. Special: Issue 16 is a Sartosa special and comes in two volumes bound together into one book. Address: Sebastien Boudoud, 3 Rue Andre Le Notre, 49300 Cholet, France #01 - Last Minute (p.4) short rules for undead, three poems #01 - The receptions of Adam Bigfoot (p.5) two new potions #01 - Creatures (pp.6-7) four new entries for the bestiary #01 - Tales and Legends (pp.8-9) new race: imps #01 - Spells, Rituals and Curses (pp.10-13) new petty (1) and battle magic (6) spells, one magical object #01 - At Anders Kaufmann's (p.14) Imperial and Breton vines #01 - Karak Uzbad, dwarfen city (pp.13-19) dungeon description #01 - Warlock the Destroyer (pp.20-21) an NPC #01 - Optional Rules (p.22) weapon and fighting rules #01 - Hand of Slaanesh (pp.23-26,Handout) scenario #01 - New Careers (p.27) farmer career #01 - New Weapons (pp.28-29) four tools of war #01 - New Skills (p.30) four new abilities #01 - Falling Damage Critical Hit Table (p.32) new ways of dying #02 - Imperial Gazette (pp.6-7) newspaper #02 - The Shores of Araby (pp.8-13) supplement: Araby (timeline, map, gazetteer, society) #02 - Navigation in the South Sea (pp.14-16) Rules for Naval combat and navigation #02 - The receptions of Adam Bigfoot (pp.18-19) six new potions, drugs and poisons #02 - Spells, Rituals and Curses (pp.20-21) four new battle magic spells #02 - Indiana 'Indi' Johann (p.22) an NPC #02 - Free the Dogs (pp.23-27) introduction scenario #02 - Creatures (pp.28-29) five new entries for the bestiary #02 - New Careers (pp.30-31) dragon slayer, courtisane, noble-woman #02 - Old World Inventons (p.32) description of a mechanical knight #02 - New Waepons (pp.33-34) three new tools of war #02 - Fire Damage Critical Hit Table (p.35) new ways to die #03 - Imperial Gazette (p.5) newpaper #03 - Creatures (pp.6-8) nine new entries for the bestiary #03 - The receptions of Adam Bigfoot (p.9) three magical artifacts and one funghus #03 - The Shores of Araby (pp.10-12) cities, deity description and diseases of Araby #03 - Tales and Legends (p.13) abilities of halflings and dwarfs #03 - Navigation in the South Sea (pp.14-16) vessel types and dangers in the South Sea #03 - Khair Ad-Din (p.18) an NPC #03 - Adventure in the mines (pp.19-22) adventure for Karak Uzbad (issue #01) #03 - Elven Poems of Thomas Tergaliel (p.23) poems #03 - Spells, Rituals and Curses (pp.24-25) druidic (3) and petty (1) spells #03 - New Weapons (p.26) tools for cannons #03 - New Skills (p.27) five new abilities #03 - New Careers (pp.28-34) 13 (!) new careers #04 - Imperial Gazette (pp.6-7) newspaper #04 - Elven Poems by Tergaliel (p.8) poems #04 - The Shores of Araby (pp.9-11) Arabian locations #04 - Creatures (p.12) three new entries for the bestiary #04 - Did you say Vampire? (Vous avez dit Vampire?) (pp.13-17) scenario #04 - Johann Sebastian Bach (p.18) an NPC #04 - Tales & Legends (p.19) new race: nymphs #04 - Old World Inventions (p.20) optional rules for the mechanical knight from issue #02, telescopic sight-tool #04 - Elven Tales (pp.21-23) some information about wood elves #04 - New PC race (pp.24-25) the vampire #04 - New Skills (pp.26-27) 13 new abilities #04 - At the Inn of Karl Gluecklich (p.28) three pub games for use in RPG #04 - New Careers (pp.29-35) 13 (!) new careers #05 - By Demons Be Driven (pp.10-17) Demonic powers and personalities - part 1 #05 - Le Grimoire Comic (pp.18-20) #05 - In the Shadow of the Black Mountains (pp.21-28) scenario #05 - Lustria (pp.29-33) supplement: Lustria (timeline, weather, diseases, locations, races) #05 - Colombus Caravelle (p.34) an NPC #05 - Spells, Ritual and Curses (p.35) new petty (1) and battle magic (2) spells #05 - Tales & Legends (p.36) about Giants #05 - At the Inn of Karl Gluecklich (p.37) another two pub games for use in RPG #05 - Elven Tales (p.38) about high and dark elves #05 - Poems of Thomas Tergaliel (p.39) poems #05 - New Skills (p.42) five new abilities #05 - New Careers (pp.43-46) six new careers #06 - By Demons Be Driven (pp.6-13) Demonic powers and personalities - part 2 #06 - Lustria (pp.14-17) cities, a map, places of interest #06 - Creatures (pp.18-19,p.24) seven new entries for the bestiary (Lustrian) #06 - New PC Race (pp.20-21) The Slann #06 - Navigation on the Grand Ocean (p.22) Rules for Surviving on and Falling/Jumping into the sea #06 - Sea Merchant Companies (pp.23-24) #06 - New Careers (p.25) the canvasser career #06 - The Shores of Araby (pp.26-35) places of interest, society, magical items, buildings, NPC, travelling incidents, scenario outlines, new career: Pahlawan (arab catcher) #06 - Le Grimoire Comic: Altdorf (pp.37-41) #06 - Poems of Thomas Tergaliel (p.42) poems #06 - Conan in the Warhammer World (pp.43-46) source of GM's inspiration #07 - The Old World - Parties of Presence (pp.12-16) campaign outline about a meeting between the rulers of the Empire and Bretonnia with lots of intrigues. Playable after the events of TEW - EiF #07 - New careers in Bretonnia (pp.17-18) Musceteer, driver, bird-keeper #07 - Hans Hoffmann - a forger in Nuln (p.19) an NPC #07 - Money in the Old World (pp.20-21) essay about the different currencies in the Old World #07 - New Weapons (p.22) Muscet, Incendiary Fuses #07 - New Skills (p.23) five new abilities #07 - Poems of Myrhin Filaviel (pp.24-25) trivial elven poetry #07 - Lustria (pp.26-27) NPCs #07 - New PC Races (pp.28-29) Amazons and Pygmies #07 - Creatures (pp.30-32) four new entries for the bestiary #07 - Jungle Encounters (pp.33-34) #07 - Lustrian Gazetteer (pp.34-35) #07 - Araby: creatures and legends (pp.36-37) #07 - New Spells (pp.38-39) new elemental (2), illusionary (1) and battle (1) magic spells #07 - The World's Edge Mountains - The Dwarfen Clan of the Crying Axe (pp.41-50) supplement about the history of this dwarfen clan and its major NPCs #08 - Elven Poems of Thomas Tergaliel (p.7) poetry #08 - Introduction to the campaign "Saga of the Skollvefson brothers" (pp.10-11) the campaign (see issue #09) has won a French adventure contest #08 - The Old World - Report about the Cult of the Jade Sceptre (pp.17-20) report about a Slaaneshi cult introduced in issue #07 (parties of presence) with descriptions of diseases (gifts of the deity), drugs, oils & perfums, mental disorders #08 - The World's Edge Mountains (pp.21-28) dwarfen deities: Kragnir - God of Battles, Noroma - Goddess of Fire and Hearth, Gazul - Lord of the Underworld; new career: Demon Slayer; novel: One Too Many! #08 - Nippon Archipel (pp.30-46) supplement: timeline, map, geography, climate, cities & rivers, society, skills, weapons, NPC, new careers (Sumotori, Yakuza, Budoka, Bushi, Geisha, Samurai, Ninja, Philosopher, Kuge, Heimin) #09 - Map of southern Old World and Araby (b/w) (p.16) #09 - Saga of the Skollvefson brothers (pp.17-42) Lustrian campaign #09 - Eternal Wealth (pp.44-47) short Lustrian novel #09 - The people of the abysses (pp.48-58) Lustrian scenario settled in New Magritta including a detailed description of this city #09 - People to meet in a tavern (p.67) short introduction of several NPCs #10 - Map of southern Old World and Araby (b/w) (p.7) #10 - Interview with Phil Gallagher (pp.13-20) #10 - The Old World: The Racing Animal (pp.22-26) scenario #10 - Magnus de Nostradame (pp.27-29) an NPC and his prophecies - part 1 #10 - Focus (pp.30-32) a deep look at the Lawyer career #10 - Scenarexpress (p.32) short adventure outline featuring Albrecht Oldenhaller #10 - Grotius Van Lauterpacht (p.33) an NPC #10 - The Chronicles of Piotr Sokolov (pp.35-37) an Rotball player NPC and a career #10 - Nippon Archipel (pp.39-46) Nipponese weapon, religion, architecture and creatures #11 - Chronicles of Piotr Sokolov (pp.12-15) Warhammer gazettes, Rotzball #11 - The Loren Forest (pp.18-22) Trees, flower and other plants of Loren, its creatures #11 - The dark tale of Torin Last-Bridge (pp.24-26) short story #11 - Focus a deep look on slayer characters, new career #11 - At the Inn of Hans Gluecklich (pp.31-32) conversation of the group of heroes #11 - The Cursed Manor (pp.33-34) location near Pfeildorf #11 - Magnus de Nostradame (pp.35-37) an NPC and his prophecies - part 2 #11 - Klaus Schenk Von Stauffenberg (pp.38-40) Major Chaos Champion NPC #11 - Tales & Legends (pp.41-43) stage plays of the Old World #12 - The Old World: The Southron (pp.15-18) what lies south to Araby? #12 - Spells, Rituals and Curses (pp.19-21) The Moons' Influence on Magic #12 - Poems of Myrhin Filaviel (p.22) elven poetry #12 - Focus (pp.23-26) Goblins #12 - Gazargun Fire-Skull (pp.26-28) a goblin Dwarf-Slayer NPC #12 - The Empire a look on Goblin society (pp.29-32) #12 - The World's Edge Mountains (pp.33-45,extra enclosure) scenario for Goblin player characters #12 - Career Overview (pp.65-70) Initial career charts, career list, skill list, etc. including all new careers and skills introduced in LG up to this issue #13 - The Power of the Old Slann (p.5) short story as intoduction to Lg #13 #13 - The Realms of Sorcery (pp.7-9) short introduction to different planes of existance, e.g. Daemonic Realms, Realm of Morr/Khaine/Rhya, the daemonic/ necromantic spell "Bannishment" #13 - Research of Immortality (pp.10-11) different potions and herbs #13 - Grimoires of the Old World (pp.12-24) six books of arcane wisdom and power including nineteen new spells #13 - Southron Chronicles (pp.24-25) short story #13 - Focus: The Astonishing law-suit of Loernoer Hachenkreich (pp.26-31) about an Elementalist in short story format #13 - A Surprising Encounter (p.32) tale #13 - New Careers (pp.33-34) Archmage & Runemaster careers #13 - Magical Objects and Holy Items (pp.35-39) essay about runes, staffs, artifacts and other items #13 - Slann Technology (p.39) Slann weaponry and other technological tools #13 - Petty Magic Spells (pp.41-42) eleven new spells #13 - Battle Magic Spells (pp.43-50) five first-level, eight second-level, two third-level and three fourth-level spells #13 - Arcane Rules (pp.49-50) rules for Magic Points, magical projectiles, immunity to Chaos #13 - Elemental Spell (pp.51-58) seven first-level, four second-level, four third-level and six fourth-level spells #13 - Elemental Secrets (p.54) rules for ice magic and elementals #13 - Necromantic Spells (pp.59-66) two first-level, two second-level, two third-level and five fourth-level spells #13 - Necromantic Secrets (pp.63-64) rules for undead, spirits, and tests to control them #13 - Daemonic Spells (pp.67-74) two first-level, five second-level, three third-level and three fourth-level spells #13 - Daemonic Secrets (pp.70-72) rules for (de-)incarnation of a Daemon #13 - Illusionary Spells (pp.77-81) five first-level, two second-level, two third-level and three fourth level spells #13 - Illusionary Secrets (pp.79-80) rules for djinnis and realism of illusions #13 - Alchemical Spells (pp.83-84) two spells to create homunculi and golems #13 - Alchemical Secrets (p.84) rules for research #13 - Prayers (pp.85-92) 16 new spells for clerics and druids #13 - Clerical Restrictions (pp.89-92) rules for spell restrictions, holy water, sacred cult items, non-evil daemons, curses #13 - The Strange Homes of Sorcerors (p.93) #14 - Interview with Herve Schneider (pp.16-18) Mr. Schneider is the author of "Pour la Gloire d'Ulric" #14 - Throstle Night (pp.19-26) scenario #14 - The Green Continent: The God Flame-Spitter (pp.27-41) Lustrian scenario #15 - New Race (pp.6-9) Dark Elves #15 - Elven Weapons (p.10) #15 - Skill & Career list (pp.14-17) index of old&new skills and careers in English & French #15 - New Basic and Advanced Careers (pp.19-28,pp.30-37,pp.39-45,pp.47-54) 61 new careers #15 - Urbain de Talley Rang (p.29) a character #15 - Tartelance, the Pilgrim (p.38) halfling deity #15 - Mathlann, Father of the Wind (p.46) Wood and Sea Elven deity #15 - Focus (pp.55-63) a deep look at mercenaries, their codex, regiments, their missions, organisation, their prices, and how to play mercenaries #15 - Southrons' Chronicles or Dark Tales (pp.64-65) short story #15 - New Basic and Advanced Careers (pp.66-81,p.83) another 34 new careers #15 - New Skills (p.82) seven new abilities #15 - Alcohol and the PC's (p.84) a deeper look onto alcoholism and resistance against booze #15 - Magical Combat (p.85) #15 - Non-Magical Combat (pp.86-87) introducing two new weapon rules #15 - The Promises of Slaanesh (p.88) a short scenario idea #15 - Le Grimoire comics: Altdorf (pp.89-92) #15 - The Gods of Law (pp.94-100) descriptions of Arianka, Solkan and Illuminas #16 - Description of the Port-Town [Sartosa] (pp.10-28) description and maps of Sartosa, city of Pirates #16 - Important Characters on the Isle [Sartosa] (pp.30-37) the eight Sartosa authorities #16 - The Leading Pirates of Sartosa (pp.38-65) fourty pirate captains in Sartosa #16 - Legendary Pirates of Sartosa (pp.68-71) two legends #16 - The Etablissements [of Sartosa] (pp.72-77) five locations, two new drugs and some characters #16 - Description of the whole isle [Sartosa] (pp.78-87) inhabitants and places of mystery #16 - Careers and Typical Profiles (pp.88-99) three new careers and lots of typical characters #16 - Allied Cities [of Sartosa] (pp.100-103) Brionne, Riquezas and Al Haikk #16 - Present Forces (pp.104-112) the seven fleets of the Middle Sea #16 - The Tilean City States (pp.114-133) Miragliano, Tobaro, Remas, Luccini #16 - Map Of Tilea (p.117) #16 - The Estalian Kingdoms (pp.134-143) Astarioos, Tigarre, Obregon, Cantonia, Irrana Mountains #16 - Map of Estalia (p.136) #16 - Lustria (pp.144-153) the city of Riquezas, a new deity (Gaator) and three new prayers #16 - The Border Princedoms (pp.154-159) including a new career and the deity Ecate #16 - The Badlands (p.160) short description of these lands #16 - Sea Trading Companies of the Southern Old World (pp.162-165) some trading rules and ten trading companies #16 - Southern Old World Gazetteer (pp.166-167) #16 - Sartosa (p.171) colour map of the isle of Sartosa #16 - The Portrait of Edouard de Russet (pp.7-15, Volume II) scenario #16 - Inside the Dragon's Tooth (pp.17-28, Volume II) scenario #16 - Player Characters (pp.30-39, Volume II) seven PCs for use with the above-mentioned adventures #16 - Some Curiosities of Luccini (pp.40-43, Volume II) Legends and Rumours found in Luccini #16 - Rules and Game Supplement (pp.44-50, Volume II) rules for coinage, naval combat, amputated limbs, gun powder #16 - Diseases of the Sea and the Sea folks (pp.52-53, Volume II) four new diseases #16 - Characters Growing Old (pp.54-55, Volume II) rules for old characters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jeux Descartes Plus: =-=-=-=-=-=-=-=-=-= Note: This magazine is the house magazine of the French company Jeux Descartes which is in possession of the copyright for WFRP in France only. They publish material for all their licensed games in this magazine. Issues marked with an "S" are called "Descartes, le supplement". #02 - In pursuit of the Slann (pp.2-15) campaign in the Empire to find a member of the legendary Slann people #02S - Minor Magical Items: brain instead of muscles (pp.16-17) #02S - Lots of Curses (pp.18-19) #02S - Further South: The Arabs in WFRP (pp.20-21) #02S - Arch-Enemies (pp.22-23) how to deal with arch-enemies in WFRP and an exemplary arch-enemy #?? - Questions & Answers (p.24) #?? - Ra'Ban d'Ig, the southern nation (pp.28-34) adventure #05 - Characters in Warhammer (pp.4-7) #05 - Careers in Warhammer (pp.8-10) #05 - Questions & Answers (pp.11-12) about magic (with some clarification about spell components) #05S - Ant work (pp.2-11) a WFRP adventure where PC are reduced to the size of ants (original) #05S - Animal training (pp.12-14) an in-depth look at animal training with expanded training rules - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gor-Gor: =-=-=-= Note: That fanzine's first issue is named #100, the second is called #57... Address: Gor-Gor - Lia Roques, 1 rue de l'Ouvèze, 84000 Avignon, France #100 - Au riche Putois (pp.7-14) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Avalon: =-=-=- #02 - The Great Darkness (pp.12-17) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Apsara: =-=-=- Address: Encre Noire - Samuel Tarapacki; 1, allee de la Comedie; 44800 St Herblain; France #07 - Chaos Ultima Ratio - Conspiracy in Stirland (pp.42-49) CUR campaign introduction and first part #07 - Chaos Ultima Ratio - In the Dungeons of Talabheim (pp.50-54) second part of CUR campaign #08 - Chaos Ultima Ratio - Vlad Drakus & the cursed city of Praag (pp.41-51) third part of CUR campaign #08 - Chaos Ultima Ratio - The Temple of Illuminas (pp.52-56) fourth chapter of CUR campaign #09 - Chaos Ultima Ratio - The Mysterious Loren (pp.45-47) fifth installment of CUR campaign #09 - Chaos Ultima Ratio - Brionne, City of Thieves (pp.48-53) sixth part of CUR campaign #10 - Chaos Ultima Ratio - Enlighted (pp.47-54) seventh part of CUR campaign #10 - Chaos Ultima Ratio - In the Heart of Chaos (pp.55-56) eighth part and end of the CUR campaign #15 - Dark Fates (pp.Do49-Do50) character description #15 - Deceptive Appearance (pp.Sc1-Sc14) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Backstab: =-=-=-=- Address: Backstab; 36, rue de la Clef; 59800 Lille; France #03 - A Pleasant Journey with a cheap ticket (pp.71-80) scenario #06 - The Entrails of the Horned Rat (pp.80-83) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - La Balade d'Aphelie: =-=-=-=-=-=-=-=-=-= Address: Reso Ludique - David PERNOT; 17, rue J. Cellerier; 21000 Dijon, France web page: http://www2.ec-lille.fr/~pernot/resoludique/2principale.html email address: pernot@eclia2.ec-lille.fr #01 - The Bridge of A. Vignon (pp.24-30) scenario(?) #01 - The Wolves come when it rains (pp.31-34) scenario #01 - The Exorcist (pp.35-41) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bazar: =-=-= Address: Bazar Magazine - M Dewimile Pierre; 26, rue Paul Lafargue; 62330 Isbergues; France #01 - Trouble Ressemblance!!! scenario #01 - Salade de Troll scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Entropix: =-=-=-=- Address: Entropix - Severac Alain; 695, av Mazenod numero 32; 13100 Aix en Provence; France #02 - Magic in Warhammer (pp.26-28) first part of a two-parts article about Magic in the Warhammer world #03 - Sline the Old Slann (pp.14-26) scenario #03 - Magic in Warhammer (pp.27-31) second and last part of an article about Magic in the Warhammer world - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feerik: =-=-=- Address: Association Le Manoir des Roses, Maison pour Tous Boris Vian, 12 rue de l'Amethyste, 34000 Montpellier, France - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aenigmatis Encyclios Disciplina: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Address: Jean Markert, 1 rue du General Roussel, 90000 Belfort, France - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Labyrinthe: =-=-=-=-=- Address: Sylvain Peterson; 17 rue du Val d'Osne; 94410 Saint-Maurice; France Note: This fanzine is dedicated to WFRP only. If you order via cheque, make it payable to Mme Peter. #01 - Bestiary (pp.4-5) three creatures for use in WFRP #01 - Ballistic Skill Modifiers (p.6) new optional rules #01 - My Travel Booklet (p.7) Memories of a Warhammer journeyman: The New World #01 - There Was a Small Ship (pp.8-10) rule set for traveling the oceans #01 - Fighting in Darkness (p.11) another set of rules #01 - The Gold of Mungoda (pp.12-19) scenario #01 - Strange...(p.20) three new magical artifacts #01 - Junk (p.21) four short puzzles, four new skills, three new magic spells #02 - Bestiary (pp.4-5) three creatures for WFRP #02 - Insanities (p.6) description of five insanities #02 - My Travel Booklet (p.7) memories of a Warhammer journeyman: The Dark Lands #02 - Jousts & Tournaments (pp.9-11) rule set to keep the nobles busy #02 - The Vizier's Palace (pp.12-19) scenario #02 - Strange... (p.20) three new magical artifacts #02 - Junk (p.21) three puzzles, one new skill, four new magic spells - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Terres des Brumes: =-=-=-=-=-=-=-=-= Address: Stephane Biarez; 6 rue Voltaire; 10000 Troyes; France #02 - Le Serment de Dame Karla (pp.13-26) scenario #02 - Le Norsques (pp.26-27) short supplement introducing the Norse #03 - Petit carriere deviendra grande (pp.32-34) careers in WFRP and a new career: the horse trainer #03 - Le cuisinier Halfeling (pp.35-41) The Halfling Cook magic career (assistent & level 1-4) including 33 new cooking spells for this career #03 - Le conseils du Maitre d'armes (pp.42-46) new combat rules and critical fumble tables #03 - La Langue Noire (pp.47-52) The Dark Tongue - developped from the RoC - The Lost and the Damned supplement #03 - Chaotic Mutation Table (pp.53-54) from RoC - The lost and the Damned #03 - The Siege of Praag (pp.55-57) short story #03 - Daemonis Destinatum (pp.58-66) scenario #03 - Vol au-dessus d'un nid de colombes (pp.67-82) scenario #03 - Ulric seul le sait... (pp.83-84) short script about Demons and Religion #04 - Royaumes du Chaos (pp.60-61) excerpt from RoC part one #04 - Tzeentch - Le Seigneur du Changement (pp.62-65) info about Tzeentch and Demons of Tzeentch taken from RoC #04 - La Magie de Tzeentch (pp.66-68) 24 new WFRP spells for followers of Tzeentch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - De Mans: =-=-=-= Address: Samuel Breton; Ch.331B; Cite Universitaire Vaurouze; boulevard Charles Nicolle 41X; 72014 Le Mans Cedex #05 - In the Name of the Law! (pp.28-30) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Le Hobbit Fataliste: =-=-=-=-=-=-=-=-=-= Address: Le Hobbit Fataliste, 52 rue de la Croix Bernard, 44140 Remouille Web page: http://www.mygale.org/05/fatalyst/Hobbit.Fataliste/index.html email address: fatalyst@mygale.org #?? - Que la bête meure (pp.??-??) scenario #?? - Rune Magic (pp.??-??) Dwarven Rune Magic supplement - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Le Temple du Jeu Magazine: =-=-=-=-=-=-=-=-=-=-=-=-= Address: Le Temple du Jeu, BP 47, 33036 Bordeaux Cedex, France Telephone: +05 56 51 90 51 Note: Issue #03 is a special WFRP issue - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malediction: =-=-=-=-=-= Address: Malediction; 40, rue du Temple; 62000 Arras; France #02 - Les Murailles de la Nuit (pp.??-??) scenario #03 - Les Loups Solitaires (pp.??-??) game aid for mercenary NPCs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No Fate: =-=-=-= Address: No Fate; Association Ryoko; 11, rue de la Paix; 93100 Montreuil; France #01 - ??? (pp.??-??) short story dedicated to those who experienced Drachenfels - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Legendes & Oracle: =-=-=-=-=-=-=-=-= Note: L&O is an online magazine that's not being distributed in paper format. web page: http://www.legendes.com #087 - La Reconciliation (pp.4-7) scenario #087 - Les Multins (pp.8-11) description of a new race including new spells for this race #089 - Imperial Chronicles (p.3) short game report #090 - Imperial Chronicles (p.3) short game report #091 - Imperial Chronicles (p.3) short game report #092 - Imperial Chronicles (p.3) short game report - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Franc-Reveur: =-=-=-=-=-=- Address: Franc-Reveur, c/o Dominique Figuet, 15 rue Amable Matussiere, 38100 Grenoble, France web address: http://www.france-asso.com/domf/ #12 - Coeur de Pierre (pp.37-52) Live-RPG-scenario in the Warhammer world - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Graal: =-=-= #26 - Nurgle, Seigneur de l'Infection (pp.33-34) description of the cult of Nurgle as typically found in the WFRP rulebook - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quest: =-=-= #04 - Rebcontres Insolites (pp.53-54) three new creatures for the WFRP universe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kaos: =-=- Note: Kaos is published by Nexus which owns the exclusive rights for WFRP in Italy. According to Nexus' managing director, no non- italian subscriptions are done (yet) but back issues may be. Address: Roberto Di Meglio, Nexus Multimedia Entertainment, Via Piemonte 5, Lido di Camaiore (LU), Italy web page: http://www.sincretech.it/Kaos/KaosOnLine.html email address: nexus.rdm@caen.it (managing director of Nexus) #04 - Scende La Notte (pp.34-41) adventure #17 - Il Volto del Caos (WD reprint) (pp.62-63) short story #18 - Warhammer - Note dei Progettisti (WD reprint) (pp.60-62) #18 - Goblinoid Survival Guide not too WFRP specific, though funny #20 - Night of Blood (WD reprint) (pp.43-48) #21 - WH40K <-> WFRP conversion rules (pp.41-50) #22 - A Friend in Need (WD reprint - On The Road) (p.41) #23 - The Seeds of Evil (pp.42-50) WFRP-WH40K cross-over adventure #24 - WH40K <-> WFRP conversion rules II (pp.43-48) #26 - Emmaretta (WD reprint - On The Road) (p.20) #27 - Hand of Fate (WD reprint) #28 - The Affair of the Hidden Jewel (WD reprint) (pp.14-22) #29 - Onwards & Upwards (WD reprint) #32 - No Psychos Needed I (WD reprint) (pp.19-20) #33 - No Psychos Needed II (WD reprint) (pp.18-19) #34 - No Psychos Needed III (WD reprint) (pp.30-31) #34 - L'Isola di Fuoco (pp.20-23) adventure #35 - Wardancers I (WD reprint) (pp.16-19) #36 - Wardancers II (WD reprint) (pp.17-19) #37 - The Naked Dwarf! (pp.28-29) optional rules for dwarves #37 - Boh! (p.55) questions and answers #38 - Gotrek & Felix (WD reprint) (pp.26-27) character descriptions #39 - Vampires of the Old World (pp.26-28) including a character description of Genevieve Undead (WD reprint) #41 - I Seguaci della Luce Oscura (pp.20-24) adventure #43 - Forgiati dal Caos (partially RoC reprint) (pp.30-32) #45 - Light and Shadow (pp.20-25) adventure #54 - Per Le Vie Di Luccini (pp.25-28) encounters and tavern food in Luccini #59 - Creature dallo Warp (pp.44-46) short scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X: = Note: X is published by Nexus which owns the exclusive rights for WFRP in Italy. According to Nexus' managing director, no non- italian subscriptions are done (yet) but back issues may be. Address: Roberto Di Meglio, Nexus Multimedia Entertainment, Via Piemonte 5, Lido di Camaiore (LU), Italy web page: http://www.sincretech.it/KAOS/XDirectory.html email address: nexus.rdm@caen.it (managing director of Nexus) #01 - The Death in Mask (pp.26-33) scenario #01 - Intrighi e Battaglie (pp.34-41) rules for conversion of WFRP characters to WFB and vice-versa #02 - Spiked, Tatooed and Downright Mean (PYR reprint) (pp.22-25) article about Dwarven Slayers from PYR #25 #03 - Peste a Luccini (pp.26-39) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Avventure Fantasy Nel Cupo Mondo Di Warhammer (Warhammer Partwork): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: This zine has a total of 4 volumes, each of them containing seven issues (vol 1: issues 1-7, vol 2: issues 8-14, vol 3: issues 15-21, vol4: issues 22-28). Almost each issue has some pages ready to be ripped out. These pages are meant when the word 'insert' appears. volume 01 - Felix and Gotrek Even though most of the material is reprinted from other sources, most artwork of these heavily illustrated texts is new. Address: Hobby & Work Italiana Editrice S.r.l., via XXV Aprile, 39 20091 Bresso (MI), Italy #01 - Geheimnisnacht (pp.3-20) reprint of the short story from a Warhammer Novel #01 - The People I (insertion: 2 pages) three short articles: * Le Sottorazze Degli Uomini * La Mappa Del Catai Imperiale * La Forza Di Un Popolo Giovane #01 - The World I (insertion: 2 pages) three short articles: * Il Mondo Conosciuto * Il Giro Del Mondo * Le Origini Del Mondo #01 - Warhammer Adventures rule set (extra booklet) rules for a WFB 1-like skirmish game with extra cards and floormaps plus a ready to run scenario #02 - Wolfriders I (pp.21-40) first part of a short story reprint from a Warhammer Novel #02 - Religion I (insertion: 2 pages) three short articles: * Una Famiglia Di Simboli * I Roghi Piu Recenti * La Religiosita Nel Vecchio Mondo #02 - Magic I (insertion: 2 pages) three short articles: * I Molti Aspetti Della Magia * Oltre La Magia * L'Energia Che Porta Av Anti Il Mondo #02 - Warhammer Adventures II (extra pages) further cards and symbols for the Warhammer Adventures game #03 - Wolfriders II (pp.41-60) second part of a short story reprint from a Warhammer Novel #03 - The People II (insertion: 2 pages) three short articles: * Le Quattro Stirpi Degli Elfi * Se Non Stai Buono Ti Taglio Le Orecchie * L'Equilibrio Degli Opposti #03 - The World II (insertion: 2 pages) three short articles: * Cronologia Del Mondo Conosciuto * Il Calendario Dell'Imperio * La Storia E Una Serre #03 - Warhammer Adventures III (extra pages) further floormaps and cards for the Warhammer Adventures game #04 - The Dark Beneath The World I (pp.61-80) first part of a short story reprint from a Warhammer Novel #04 - Scenario II: The Dark Beneath The World (insertion: 2 pages) Warhammer Adventures game scenario #04 - Scenario III: Tra Due Fuochi (insertion: 2 pages) Warhammer Adventures game scenario #04 - Warhammer Adventures IV (extra pages) further cars and symbols of the Warhammer Adventures game #05 - The Dark Beneath The World II (pp.81-100) second part of a short story reprint from a Warhammer Novel #05 - Religion II (insertion: 2 pages) four short articles: * L'Inferno Di Khaine * La Nascita Di Manann * Il Ladro Di Anime * Inno A Manann #05 - The World III (insertion: 2 pages) three short articles: * Il Mangiatore Di Vermi * La Terra Dei Fiordi * La Terra Del Vino #05 - Warhammer Adventures V (extra pages) further floormaps, cards and symbols for the Warhammer Adventures game #06 - Skaven's Claw I (pp.101-124) first part of a WD short story reprint #06 - Warhammer Adventures VI (extra pages) further cards and floormaps for the Warhammer Adventures game #07 - Skaven's Claw II (pp.125-146) second part of a WD short story reprint #07 - Warhammer Adventures VII (extra pages) further floormaps for the Warhammer Adventures game #08 - Red Thirst I (p.1-20) first part of a short story reprint from a Warhammer Novel #08 - The People III (insertion: 2 pages) three short articles: * Mai Invadere Una Foresta Degli Elfi * Il Mistero Di Una Lingua Vivo * Io Guardo Le Foglie #08 - Religion III (insertion: 2 pages) three short articles: * La Prima Notte Che Sorse Morrslieb * Myrmidia * Morr, il Signore dell'oltre Tomba #08 - Warhammer Adventures VIII (extra pages) further floormaps, cards and symbols for the Warhammer Adventures game #09 - Red Thirst II (pp.21-40) second part of a short story reprint from a Warhammer Novel #09 - Magic II (insertion: 2 pages) three short articles: * La Fondazione Dei Collegi * L'Arcano Sapere del Collegio Celestiale * I Collegi Della Magia #09 - The World IV (insertion: 2 pages) four short articles: * Viaggio Nel Kislev * La Grande Occasione dei Gospodari * La Maledizione di Praag * Kislev, Kislev! (war chant) #09 - Warhammer Adventures IX (extra pages) paper models of two houses for the Warhammer Adventures game for use with Scenario V #10 - Red Thirst III (pp.41-60) third part of a short story reprint from a Warhammer Novel #10 - Scenario IV: La Magica Pietra (insertion: 2 pages) Warhammer Adventures game scenario #10 - Scenario V: Le Vestigia degli Avi (insertion: 2pages) Warhammer Adventures game scenario #10 - Warhammer Adventures X (extra pages) paper model of a castle tower for the Warhammer Adventures game for use with scenario IV #11 - Ignorant Armies I (pp.61-80) first part of a short story reprint from a Warhammer Novel #11 - The People IV (insertion: 2 pages) three short articles: * La Morte e il Loro Mestiere * L'Epoca delle Sciagure * A Vessero versato il mio Sangue #11 - Religion IV (insertion: 2 pages) three short articles: * Il Falco e il Petti Rosso * La Piet a Divina * Quattro Dei in Uno #12 - Ignorant Armies II (pp.81-100) second part of a short story reprint from a Warhammer Novel #12 - The World V (insertion: 2 pages) two short articles: * La Storia di una Vasta Nazione * Le Molte Genti dell'Impero #12 - The People V (insertion: 2 pages) three short articles: * In Ani Che Cedettero al Caos * Nella Terra del Fumo * Come si e spento il Sole Laggiu? #13 - Laughter of the Dark Gods (pp.101-120) short story reprint from a Warhammer Novel #13 - Magic III (insertion: 2 pages) three short articles: * I Maghi piu forti del Mondo * Il Sommo sa Grificio degli Stregoni * I Libri Della Magia #13 - Religion V (insertion: 2 pages) three short articles: * Il Mito di Sigmar * Il Possente Vol Ere Di Taal * Ho Visto con gliocchi del Lupo #14 - Cry of the Beast (pp.121-138) short story reprint from a Warhammer Novel #14 - The World VI (insertion: 2 pages) four short articles: * Il Carrarmato Imperiale * Le Molte Terre dell'Imperio * I Lapilli di Eckhardt von Marienburg * La Mattina della Sfilata #14 - The People VI (insertion: 2 pages) three short articles: * Come nac quero i Mezzuomini * La Lettera di un Nonno * Non Siamo Mezzi Uomini #15 - The Reavers and the Dead (pp.1-20) short story reprint from a Warhammer Novel #15 - Religion VI (insertion: 2 pages) four short articles: * Il Possente Dio della Guerra * In Nome di Ulric * I Simboli della Saggia Verena * Preghiera a Verena #15 - The World VII (insertion: 2 pages) four short articles: * La Terra piu Bella che Cisia * Il Giuramento di un Chevalier d'Honneur * Una Visita a Corte * La Citta Marcia #16 - Apprentice Luck (pp.21-40) short story reprint from a Warhammer Novel #16 - The People VII (insertion: 2 pages) four short articles: * Le Molte Razze dei pelle Verde * I Cacciatori di Squig * Le Molte Definizioni di Civilta * Il Ciccione delle Montagne Nebbiose #16 - Religion VII (insertion: 2 pages) three short articles: * I Seguaci dell'Antica Fede * La Bestia che Impossesso di Gabriele * I Luoghi Arcani dell'Anitca Fede #17 - The Phantom of Yremy (pp.41-64) short story reprint from a Warhammer Novel #18 - The Spells Below (pp.65-88) short story reprint from a Warhammer Novel #19 - No Gold in the Grey Mountains (pp.89-108) short story reprint from a Warhammer Novel #19 - The People VIII (insertion: 2 pages) four short articles: * Gli Abitanti delle Paludi * I Presunti Apportatori di Peste * Il Marcio che Avanza * La Superficie delle Cose #19 - Religion VIII (insertion: 2 pages) three short articles: * A Propria Immagine e Somiglianza * Inno a Liadriel * A Passeggio per il Mondo #20 - The Song (pp.109-128) short story reprint from a Warhammer Novel #20 - Magic IV (insertion: 2 pages) three short articles: * Studi Occulti e Corpi Decadenti * Il Primo Negromante * Invocando il Negromante #20 - The World VIII (insertion: 2 pages) three short articles: * Le Citta Stato della Tilea * Le Leggi dei Pirati * Il Pifferaio di Altdorf #21 - The Way of the Witchfinder (pp.129-138) short story reprint from a Warhammer Novel #21 - Magic V (insertion: 2 pages) three short articles: * Glio Scuripo Teri dei Monoliti * La Lingua del Caos * Senza Leggerne un Rigo #21 - The People IX (insertion: 2 pages) three short articles: * L'Impero Degli Slann * Lustria, Terra di Mera Viglie * Per Aprire Nuovi Orizonti #21 - The World IX (insertion: 2 pages) three short articles: * I Regni dell'Estalia * Il Crociato * La Notte delle Maschere #21 - Religion IX (insertion: 2 pages) three short articles: * I Molti Dei del Caos * Le Origini del Mondo * Verso l'Immoto Perpetuo #21 - The People X (insertion: 2 pages) five short articles: * Viene il Fomoro e Ti Porta Via * Al Servizio dei Nuovi Slann * Sangue Misto e Illegalita * Grandi, Grossi e Gnoccoloni * Il Peggiore tra gli Uomini Bestia #21 - Religion X (insertion: 2 pages) three short articles: * Le Orde di Khorne * Tempo di Uccidere * Le Fucine di Khorne #22 - The Tilean Rat (pp.1-20) short story reprint from a Warhammer Novel #22 - The World X (insertion: 2 pages) four short articles: * I Principati di Confine * Fuggo nei Principati di Confine * Un Luogo senza Storia * Come le Mare e sulla Costa #22 - The World XI (insertion: 2 pages) three short articles: * La Corona del Negromante * La Terra dei Pelle Verde * Ai Confini con le Male Terre #23 - A Gardener in Parravon (pp.21-40) short story reprint from a Warhammer Novel #23 - The People XI (insertion: 2 pages) five short articles: * Il Potere dei Veri Nomi * La Natura dei Demoni * Vieni a Me * In un solo Boccone * La Casa del Demonologo #23 - Religion XI (insertion: 2 pages) four short articles: * Il Signore del Piacere * L'Incontro dei due Dei * Nella Vallata di Slaanesh * Un Tempio del Dio del Piacere #24 - The Voyage South I (pp.41-64) first part of a short story reprint from a Warhammer Novel #25 - The Voyage South II (pp.65-88) second part of a short story reprint from a Warhammer Novel #26 - The Star Boat I (pp.89-108) first part of a short story reprint from a Warhammer Novel #26 - Magic VI (insertion: 2 pages) four short articles: * La Magia che Viene dal Dentro * Come Divenni uno Sciamano * Quando il Waaagh e con noi * Sotto la Bandiera degli Orchi #26 - The World XII (insertion: 2 pages) three short articles: * Il Porto piu Grande che ho Visto * Il Ponte Sul Fiume Reik * Di Chiariamo Spezzate le catene #27 - The Star Boat II (pp.109-128) second part of a short story reprint from a Warhammer Novel #27 - The People XII (insertion: 2 pages) three short articles: * Frugando tra le Rovine * La Legione dei Non-Morti * Le Creature dell'oltre Tomba #27 - The World XIII (insertion: 2 pages) three short articles: * Il Pellegrinaggio a Occidente * Inno all'Ulthuan * La Luna e la Citta #28 - The Light of Transfiguration (pp.129-142) short story reprint from a Warhammer Novel #28 - Magic VII (insertion: 2 pages) three short articles: * La Magia dei topi Mutanti * Le Pergamente Viventi * La Campana del Dio Ratto #28 - Religion XII (insertion: 2 pages) three short articles: * Il Signore del Mutamento * Le Vie di Tzeentch * Il Libro dei Mille Destini #28 - Religion XIII (insertion: 2 pages) three short articles: * Il Signore di Tutto * La Peggior Notte della Mia Vita * La Cancrena di Nurgle #28 - The World XIV (insertion: 2 pages) four short articles: * La piu Autentica delle Desolazioni * Ancora un Po'piu in Giu * L'Alba del Terrore * Con un Demone nella Lama - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WunderWelten: =-=-=-=-=-=- Address: Fantasy Productions GmbH, Postfach 1416, 40674 Erkrath, Germany web page: http://www.fanpro.com/ email address: wuwe@fanpro.com #16 - Eagle of Prey, Eagle of Hate (pp.30-51) (CB reprint) #28 - Chaos Never Sleeps (pp.42-44) a retrospective of 10 years WFRP #28 - WunderWelten interview (pp.45-46) with James Wallis & Graeme Davis #37 - Lyran's Curse (pp.57-64) ghost story adventure - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RingBote: =-=-=-=- #15 - Warhammer on the internet (p.36) introduction of web sites and other locations holding material for WFRP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nomad World Adventures: =-=-=-=-=-=-=-=-=-=-=- Note: This German fanzine was formerly known as "ZLR e.V. Adventures". When the magazine title changed, the issue count began with number one again, but until now, no material for WFRP appeared in the 'new' magazine, so the issue number presented below represent the older magazines. web page: http://home.rhein-zeitung.de/~wnied/Adventures.htm email address: mnied@rz-online.de #01 - Jailer (pp.??-??) a story for WFRP #01 - The Inquisition (pp.??-??) background information for the Warhammer world - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fantastic Adventure: =-=-=-=-=-=-=-=-=-= Address: Games In Verlag, Karl-Heinz Strietzel, Karlstr.43, 80333 Muenchen, Germany web page: http://www.truant.com/ email address: viva@truant.com #01 - The Third Pit (pp.45-52) scenario #02 - The Witchhunter and the yokels - or the story of Teufelfeuer (pp.19-25) encounter #03 - The Oracle of Karak-Norn (pp.7-14) location setting for a scenario in a later issue - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Envoyer: =-=-=-= Address: FZ Werbung Hannover, Schierholzstrasse 33, 30655 Hannover, Germany web address: http://www.envoyer.de email: info@envoyer.de Note: In the hope to push the publisher of this fan-magazine into publishing 'real' articles for WFRP, the review articles were included here. 12/98 - From The Emperor's Archives (pp.16-18) review of the German edition of the WFRP supplement WCMP 10/99 - System Summary: Warhammer (pp.51-54) short summary of the WFRP background 11/99 - TEW - The Power Behind the Throne (pp.17-21) review of the German edition of PBT ("Die Graue Eminenz") - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rollenspiel Rundschreiben: =-=-=-=-=-=-=-=-=-=-=-=-= Adress: Rollenspiel Rundschreiben, c/o Karl-Heinz Zapf, Roentgenstrasse 7, 86199 Augsburg, Germany web address: http://www.ass.augsburg.net/ Note: This is a German rpg club fanzine. #60 - Bloody Snow (inlay, pp.1-8) scenario about the PCs visiting a castle during the winter that is plagued by a werewolf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fonix: =-=-= Address: Geert Lund; Axelborg 8E; 8700 Horsens; Denmark Telefon: (+int.Denmark) 75 62 21 14 web page: http://www.agora.dk/fonix/ email address: brr@dde.dk or glund@image.dk #20 - Slyngelstuen (pp.58-60) a set of four Player Characters #21 - Magre tider i Altdorf (pp.8-13) scenario for the PC's introcuded in FX#20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Ghost: =-=-=-=-= Note: This fanzine is dead by now. It once was the club magazine of a Danish roleplaying club. No page numbers are given for the articles because this fanzine didn't use any. email address: ce@kubism.ku.dk (Claus Ekstroem - the author of most of the articles mentioned below) #2/2 - Boddel executioner career #2/2 - Orcs Near Kirshgarten weak encounter #2/3 - WFRP Errata fixes an error in the rulebook #2/4 - Knock-Out optional hand-to-hand combat rule #2/4 - Bonde farmer career - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monokeros: =-=-=-=-= Note: Monokeros was the Copenhagen roleplaying club Erebor's own fanzine. The fanzine is apperently dead, but the club still exists. Address: Monokeros, v/Matias Stuven, Smedegårdsparken 18, 4000 Roskilde, Denmark #10 - The Flying Snotling (pp.4-12) A small WFRP scenario (or rather encounter) involving the players with a gang of counterfeiters. Includes funny bonus rules for Snotling tossing! #18 - "Gok gok!" (pp.12-21) A small WFRP scenario centered around the events of some chicken thefts, which are actaully more than they look like. Includes "The thing", a horrible "Frankenstein" creation build of dead chicken parts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Saga: =-=- Note: This fanzine is dead since 1993. Address: Fafner spil, Ermelundsvej 92 D, 2820 Gentofte, Denmark (ISSN: 0906-3559) #?? - Mondstille in Friedstadt (pp.22-32) A rather good WFRP scenario which puts the players in the roles of watchmen in Friedtstadt at winter time. The scenario is a fairly worked out murder mystery scenario, true to WFRP mood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kobold: =-=-=- Note: Kobold is an online RPG fanzine. web address: http://www.sverok.se/kobold/index.html #2 - New Careers for WFRP (pp.??-??) four new careers - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Argus: =-=-= Note: Argus is the club fanzine of the Swedish RPG club "Gamer's Guild". web address: http://home5.swipnet.se/~w-50410/gamersar.htm #11 - The Flasher's Cloak (pp.18-22) scenario #15 - The Freak Farm (extra 24 pages) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dnegel: =-=-=- Note: Dnegel #18 came free with another fanzine, Signaler issue #22. A short review of that issue can be found on the web at: http://www.dash.hh.se/~emrys/carad/dneg18.html #18 - ??? (pp.??-??) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Arkphigist: =-=-=-=-=-=-=- Note: The Arkphigist (or RPG'ist) is a Finnish electronic roleplaying fanzine, which is appearantly dead (or sleeping at least). However, the web page seems still to be up by the time these lines are written (April 1998). Web page: http://kauha.kauhajoki.fi/~jusantal/arkphigist/arkphigist.html #01 - Esittelyssae Warhammer Fantasy Roleplay (p.3) seemingly an introduction to the game - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Might & Magic (Magia i Miecz): =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: M&M is the house magazine of Poland's WFRP publisher. GW sold the exclusive copyright in Poland for this game to this company. #04/94 - Element of Risk (WD reprint) #04/94 - No Psychos Needed (WD reprint) #04/94 - Hand of Fate (WD reprint) #06/94 - The Flying Gardens of Bahb-Elonn (WD reprint) #07/94 - Wardancers (WD reprint) #07/94 - Oops! (WD reprint) #07/94 - Practice makes perfect (WD reprint) #07/94 - Out of the Garden (WD reprint) #07/94 - Isle of Winds (?) fantasy novel placed in the Old World #01/95 - Technical Science in the Old World (pp.17-19) thoughts on historic and present technical development #02/95 - Dragons in WFRP (pp.6-7) three new kinds of dragons for WFRP #02/95 - Fighting Chaos (pp.8-9) Q&A plus error corrections for WFRP #02/95 - Noblesse (WD reprint) #02/95 - Daemons of Khorne (pp.16-17) four different demons of Khorne #03/95 - Magic Items (WD reprint) #03/95 - Fighting Chaos (p.9) Corrections and Q&A for WFRP #03/95 - Daemons of Nurgle (pp.10-12) four different demons of Nurgle #03/95 - The Vermillion Pawn (WD reprint) #04/95 - Daemons of Slaanesh (pp.6-8) three different Slaaneshi demons #04/95 - Bar Room Brawl (WD reprint) #04/95 - Fighting Chaos (pp.15-16) Q&A plus error corrections for WFRP #05/95 - Fighting Chaos (p.7) Q&A for WFRP #05/95 - Fimir (WD reprint) #05/95 - Daemons of Tzeentch (pp.17-19) four different demons of Tzeentch #06/95 - Fighting Chaos (p.7) Q&A for WFRP #06/95 - Chaos Magic (pp.8-10) twelve spells for the followers of Chaos #06/95 - The Last Trading Post (pp.14-23) scenario #7-8/95 - Fighting Chaos (p.6) Q&A plus error corrections for WFRP #7-8/95 - Magic and Spellcasters (pp.7-8) some more background on magic #09/95 - Fighting Chaos (p.11) Q&A for WFRP #09/95 - Dirty, Ugly and Green...(pp.12-21) scenario #10/95 - Fighting Chaos (p.9) four new careers for WFRP #10/95 - Skaven (pp.??-??) WD #119 reprint #11/95 - Fighting Chaos (p.7) Q&A #11/95 - Golden Klaus (pp.8-15) scenario #11/95 - On the Boil (pp.??-??) WD reprint #12/95 - Missile Critical hits table (pp.??-??) WD reprint #12/95 - On the Boil - part two (pp.??-??) WD reprint #12/95 - Skaven's Claw (pp.??-??) WD reprint #01/96 - Morglum's Marauders (pp.32-40) WD reprint #01/96 - Social Status (pp.42-49) WD reprint #02/96 - Letters from a Foreign Land (pp.50-59) WD reprint #03/96 - Witch Elves from Naggaroth (pp.10-15) WD reprint #03/96 - Dark Elves (pp.16-17) a new race plus the Corsair career #06/96 - We like Illusionsists, too! (pp.57-59) sixteen new spells for Illusionary magic #06/96 - Warhammer Mix (pp.60-61) different arrow types & an alternative way of character creation #06/96 - Shadows over the Old World (pp.62-65) background article #07-08/96 - Ironstone Pass (pp.34-41) WD reprint #07-08/96 - The Wizard's Son (pp.86-95) WD reprint #09/96 - Warhammer storytelling (pp.8-11) background article #09/96 - Pit Fighting (pp.12-15) reprint from WWI #57 #10/96 - Zmaganta z Chaosem (pp.26-27) questions and answers for WFRP #10/96 - Small animals in WFRP (pp.28-30) seven creatures and a spell #10/96 - Wolfman (pp.31-35) a new career #01/97 - The Reavers and the Dead (Boxtree reprint) (pp.50-56) short story reprinted from 'Ignorant Armies' anthology #01/97 - Gunsmith (p.57) new career #01/97 - Children of the Night (pp.58-61) background on vampires in WFRP, including three new vampire 'careers' #02/97 - Talking about the Tough (pp.18-19) strong NPCs for your campaign #02/97 - Albion - part one (pp.24-27) article on Albion country, races, creatures #02/97 - Spaczen (pp.28-30) background of Skaven #03/97 - Albion - part two (pp.49-52) description of Albion society #03/97 - Szczypta Tego I Owego (pp.53-57) article #04/97 - Albion - part three (pp.18-21) description on Albion culture and country #04/97 - Skaven Mutants (pp.22-23) article about Skaven Chaos mutants #04/97 - Inquisitor (p.23) new career #05-06/97 - Greenskin Heroes (pp.18-22) Goblinoid PC's #05-06/97 - Erin - part one (pp.23-25) description on Erin (counterpart of Ireland) culture and country #07-08/97 - Erin - part two (pp.27-31) description on Erin culture and country #07-08/97 - Holy Knights, Pagan Days - part one (pp.33-40) WS #03 reprint #07-08/97 - Bohaterowie Do Wynajecia (pp.50-51) an NPC for use in WFRP #09/97 - Holy Knights, Pagan Days - part two (pp.12-19) WS #04 reprint #09/97 - Templars of Sigmar (pp.20-21) WS #03 reprint #09/97 - Erin - part III (pp.22-25) description on Erin culture and country #12/97 - Senne Widziadlo (pp.65-71) scenario #01/98 - The Tower of Good Omen (pp.25-28) description of a temple of Manaan on an island near Bilbali together with a fourth level priest NPC #01/98 - Frutti di Mare (pp.29-32) six new sea monsters for use in WFRP #03/98 - Bows and Elves (pp.59-60) new rule system for arrow shooting #03/98 - Bazar (pp.60-62) three new careers, and nine skills (new and modified ones) #03/98 - Bard (pp.63-67) a powermonger Bard career with songs, magic items #04/98 - Glory to the Heroes (pp.20-23) rule system for glory in WFRP #04/98 - Bazar (p.31) some additions on the 'Bazar' article in M&M #03/98 #04/98 - La Frontiera (pp.32-35) scenario set in Estalia #04/98 - Kingdoms of Estalia (pp.70-73) description of the Estalian Kingdoms with colorful map and a gazetteer #05/98 - From the Diary of an Alchemist (pp.24-32) supplement describing Alchemist magic and rules #05/98 - Errata (p.32) fixing some leaks in the Bard and Inn-keeper career #05/98 - Puszka Pandory (pp.47-48) short introduction of Lizardmen into WFRP #06/98 - Marked by Chaos (pp.19-32) table of Chaos mutations taken from RoC (Slaves to Darkness) (WD reprint) #07-08/98 - Ritual of Restoring (pp.25-34) scenario for WFRP and WFB #09/98 - Blood at the sea shore (pp.44-47) scenario set in Norsca #09/98 - Thing of use on the road (pp.47-49) small episode about Halfling journeys (food) #09/98 - Until Dawn (pp.49-51) short scenario about the PCs being hunted #09/98 - Library of Gerhard von Shergenbrabdt (pp.51-53) fourteen new spells #10/98 - Palace of Voices (pp.40-45) scenario about an old Kislevite manor #11/98 - Living Silver (pp.58-65) scenario about the PCs escorting a child from Delberz to Middenheim #12/98 - Notes for Clerics of Morr I(pp.51-52) new spells and spell ingredient replacements for Morr's priests #12/98 - Tale of Vengeance (pp.53-59) scenario about a dead werewolf taking vengeance #12/98 - Landsknecht (p.60) a new advanced career #01/99 - Another glance at mutants (pp.47-48) how to use mutants in your campaign #01/99 - Autumn Tale (pp.49-50) background article on how to lend a darker tone to your WFRP campaign #02/99 - What's The Difference Between Steed an Saddle-Horse (pp.56-58) article on horses #02/99 - Mental Diseases in the Warhammer World (pp.58-61) article about insanities and disorders #03/99 - Sea Tales (pp.53-58) background to enrich a sea-based campaign #03/99 - The Shield: Last Chance of Rescue (pp.58-59) set of rules for using shields #03/99 - Deep Inside (p.60) view on various aspects of Warhammer society #03/99 - Old World Atlas: The Albion Isles (p.61) WD reprint: map of the Albion Isles #04/99 - Ogrem I Miechem (pp.55-57) #04/99 - Pod Ziemia W Kucki (pp.58-60) #04/99 - Menu Dla Zabojcow Trolli (pp.60-61) #04/99 - "U Cecylii" Inn (pp.62-63) #05/99 - Shadows Of The Past, Or The Glamour Of Glory (pp.57-63) epic adventure #06/99 - Pilgrimage... (pp.50-54) WFRP/WFB crossover adventure set in Araby #06/99 - Marienburg: The Suiddock and The Pelican's Perch (pp.55-61) WD #119 reprint #07-08/99 - Some Words On Women (pp.42-43) background article on how to handle women characters in WFRP #07-08/99 - Wood Elves - One More Time (pp.44-45) Wood Elves in WFRP #07-08/99 - Elven Settlements (pp.46-47) What the title says... #07-08/99 - For The Unemployed (pp.48-49) three new careers for WFRP: Avenger Monk, Halfling Assassin, Messenger #07-08/99 - Autumn Tale - Heroes Of The Old World (pp.50-52) differences between Humans and Non-Humans #09/99 - Jesienna gaweda (pp.61-63) #09/99 - Kowal Run (pp.63-65) the Dwarven runesmith career #09/99 - Wystarczy Miec Dusze Szeroko Otwrta... (pp.66-69) #10/99 - Krasnoludologia (pp.68-71) #10/99 - Ukryta Tozsamosc (pp.71-73) scenario #11/99 - Notes for Clerics of Morr II (pp.45-47) new spell and rules for clerics of Morr #11/99 - Menu dla Zabojcow Trolli (pp.48-50) NPCs #11/99 - De Venatoribus Veneficaris - O Lowcach Czarownic (pp.50-52) #11/99 - Czarci Mlyn (pp.61-66) scenario #12/99 - Wszyscy maja Wrogow (pp.64-69) scenario #12/99 - Sprawa Rufghera (pp.70-74) scenario #12/99 - Panteon Elfich Bogow: Undo'miel (pp.75-77) description of an Elfish deity #01/00 - Warhammerowe Drobiazgi (pp.64-65) house rules for WFRP #01/00 - Halflingi w Armii Imperium (pp.66-67) four new careers #01/00 - Zimne Serca (pp.70-76) scenario #02/00 - Literatura Klasyczna A Gry Fabularne (pp.35-44) general article about classic literature used in RPGs that features an NPC for WFRP #02/00 - Adamnan Na Brionha (pp.62-63) background article about that Elfen war dancer deity #03/00 - Dalej Sa Tylko Smoki (pp.74-76) background article on dragons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Labirynt: =-=-=-=-= #01/94 - Never call a wolf in the forest (pp.19-27) scenario #02/95 - Night of Mystery (WD reprint) solo adventure #03/96 - In the fangs of the Lion (pp.90-101) scenario #03/96 - Shadows of the past (pp.102-120) scenario #05/99 - Biala Cerkiew (pp.2-8) #05/99 - Mroczny Dar (pp.9-24) #05/99 - Wigilijna Opowiesc (pp.25-28) #05/99 - Sroka (pp.29-41) #05/99 - Kto Porwal Dziecko? (pp.42-50) #05/99 - Joarsden (pp.51-62) #05/99 - Pan Na Zamku Mgiel (pp.63-69) #05/99 - Kaplani W Starym Swiecie (pp.70-73) #05/99 - Bazar (pp.74-76) #05/99 - The Library of Gerhard von Shergenbrabdt (pp.77-79) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nowy Talizman: =-=-=-=-=-=-= #04/95 - Cosa Nostra (pp.58-67) Miragliano scenario #05/96 - All the Mayor's Men (pp.34-41) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Australian Realms: =-=-=-=-=-=-=-=-= Note: AR is dead by now. #07 - Sea Elf Characters in WFRP (pp.23-27) a new PC race #08 - WFRP to WH40K Roleplay Conversion (pp.27-30) part one of the conversion rules #09 - WFRP to WH40K Roleplay Conversion part two of the conversion rules #13 - The Gargoyle (p.26) a beast missing in the WFRP rulebook #15 - So you wanna be... (pp.29-31) some careers for use with WFRP (and AD&D) #18 - Friendly Guise (pp.9-13) scenario set in Unae, with stats for WFRP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Troll: =-=-= Note: This magazine is no longer existant. #?? - The Destruction of Waldad (pp.27-30) scenario - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sir Roger: =-=-=-=-= Note: This fanzine is dead by now. #?? - The Flight of Ikarus (pp.8-20) new flight machines for WFB and WFRP #?? - Memories of a Troll-Slayer (pp.43-45) a deeper look on the psychology and motivation of dwarfen slayers - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mercenario: =-=-=-=-=- Address: Aparto de Correos 5081; 31080 Pamplona; Spain Note: This address is incomplete or wrong. I got my letter bounced when I tried to contact them. Any suggestions? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Necromancia: =-=-=-=-=-= Address: Club de Rol y Simulacion Orden Esoterica de Insmouth c/o Alejandro Alvarez; Calle Asturias, 9, 11B; 33206 Gijon; Spain - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mister Rol: =-=-=-=-=- Address: Miguel Bandera; C/ la Mancha n7; 2 Izda.; 33210 Gijon; Spain Note: This is an electronic fanzine (for PC only) distributed via floppy disk by ordinary mail. You can also freely download it on the internet from an ftp archive site (see below for ftp address - WWW notation). As it is published electronically, it's virtually impossible to provide any page numbers. The values given represent the numbers given by the editor. email address: mister@netcom.es ftp site: ftp://est.unileon.es/pub/revistas/mr/ #02 - The lost mountain village scenario #03 - El Sendero de la Traicion (pp.32-33) scenario #03 - Warhammer, el juego de rol olvidado (p.41) The history of Warhammer products - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Politica y Ciclopedo: =-=-=-=-=-=-=-=-=-=- Address: Hector R. Asperilla; Calle Art. Tioda, 6; Principal D; 33012 Oviedo; Spain - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -